Tag: talents
First Impressions…
by Balourd on Jul.28, 2010, under Cataclysm, General
It’s hard to say what our class looks like so far, since most of the classes’s dynamics are disabled (Eclipse indicates a 0% buff to damage when reaching the 100 energy) + Starsurge (which hits for tons of damage btw) always increase Lunar Energy.
What i can tell you :
Starsurge is very nice. Hardest hitting spell in my spellbook so far, with a knockdown that lets you cast an extra starfire if you have a melee on you.
Jumping around casting moonfire costing 45 mana is hours of free fun.
I’ve picked up Heart of the Wild from feral tree to get increased intellect, with 2 points in Furor. Since lvl 80 doesnt let you get Master Shapeshifter, i prefered waiting till lvl 85 to get it.
Moonkin form was pretty much nerfed to the ground. You only get 120% armor contribution (my health dropped so fast when a rogue ganked me I didnt have time to hit barkskin), we lost the 15% damage reduction while stunned and no new skins for Worgen or Troll (so far).
Also, Insect Swarm isn’t trainable yet (probably will be implemented as a baseline spell when you chose Balance as a spec)
Grim portrait of our situation, you say?
Fear not, for this is only Beta and many changes are sure to come.
Edit #1 : For those of you with Feral off-spec, Pre-made characters don’t come with any feral weapon — or a tanking set. Feral talents are probably the farthest away from functionning (most of them are “go to trainer!” statused, but once at the trainer, you can’t train them) Heck, Bear form isnt traineable!
Talent tree revamp
by Sunfyre on Jul.26, 2010, under Cataclysm
It appears the talent trees have been completely revamped, with the highest talent being a 31 point talent. I have yet to reread and digest how this is going to play out, but I will post more as I understand it. Feel free to give your opinions here.
P.S. I may be back.
Breaking: Cataclysm Alpha Talent Trees Released
by Sunfyre on May.06, 2010, under Cataclysm
MMO-Champion has just leaked the Cataclysm Alpha Talent Trees. There’s quite a few changes so far for Balance:
Solar Beam (30 yd range, 1 minute cooldown, 11 pt talent): You summon a beam of solar light over the enemy target’s location, Disorienting all enemy targets under the beam for 3 sec. and silencing all enemy targets under the beam while it is active. Solar Beam lasts for 10 sec.
Lunar Justice (16 pt talent): When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 sec.
Starsurge (30 yard range, 15 second cooldown, 21 pt talent, requires Solar Beam): You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1025 to 1027 Spellstorm damage to the target and knocking them down.
Lunar Guidance (3 ranks, 26 point talent, requires Starsurge): Increases the radius of your Solar Beam by 2 yards, and your Starsurge also instantly generates 5 Lunar or Solar energy, depending on which is greater.
Improved Moonkin Form (3 ranks, 31 pt talent): You also grant 2% spell critical chance to all nearby friendly party and raid targets within 100 yards while in Moonkni Form. Read: Looks like Moonkin Form will not give raid buffs and will only give armor, but improved Moonkin Form will give 6% spell crit. No mention of mana return either.
Wrath of Cenarius (36 pt talent, 3 ranks): While moving, the direct damage of your Moonfire spell is increased by 5% and it’s mana cost is reduced by 10% for 3 sec. This effect can stack up to 3 times and lasts 3 sec., but is refreshed as long as you are in movement. Note: Wrath of Cenarius used to give us 20% boost to Starfire spell power and 10% boost to Wrath. It looks like was not moved to any other talent and was lost.
Eclipse (41 pt talent, 3 ranks): Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy.
Fungal Growth (46 pt talent, requires Force of Nature, 2 ranks): When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35%. Lasts 10 sec.
Blessing of the Grove (RESTO Tier 1, 2 ranks): Increases the healing done by your Rejuvenation by 2%, the direct damage of your Moonfire by 3% and the damage done by your Claw and Mangle by 2%.
Fury of the Stormrage (26 pt RESTO talent, 3 ranks): You have a 2% chance when you cast Nourish to cause your next Wrath spell to be instant cast and cost no mana, and when you Moonfire a target t that is at or under 25% health you have a 0% chance to cause your next Starfire to be instant cast. Fury of the Stormrage lasts for 8 sec.
I’m running late for work so I can’t give a full synopsis until later tonight, but it looks like so far they’ve focused on PVP viability for both Restoration and Balance, but the PvE abilities look a bit weak (especially considering the loss of Wrath of Cenarius). I’ll post a more detailed analysis later.
Thoughts?
Moonkin Guides updated
by Sunfyre on Sep.25, 2009, under General
I’ve added a few more guides, including talents, dps rotation, and rating values. As always, I’m not claiming any of this to be gospel, just my opinion as I’ve ascended the ranks of a raiding moonkin. Please feel free to browse them and provide your input. Thanks!