Tag: synergy

Cataclysm Synergies

by on Aug.02, 2010, under Cataclysm

According to Ghostcrawler on the Cataclysm Beta forums, here are the class synergy thoughts for Cataclysm as of today:

Balance druids will be providing spell haste and spell damage increases.
Agility and Strength – Death KnightShamanWarrior
Armor – ShamanPaladin
10% AP – Marksmanship HunterEnhancement ShamanBlood Death KnightPaladin
Burst Haste – ShamanMage
3% Damage – Beast Mastery HunterArcane MageRetribution Paladin
Health – Warlock (probably Destruction), WarriorPriest
Mana Pool – MageWarlock (probably Affliction)
Mana Regen — PaladinShamanWarlock (probably Affliction)
Replenishment — Shadow PriestFrost MageSurvival HunterDestruction WarlockRetribution Paladin
5% Crit — Fury WarriorFeral DruidSubtlety RogueElemental Shaman
20% Melee Attack Speed — ShamanFrost Death KnightRetribution PaladinSurvival Hunter
5% Spell Haste — ShamanBalance DruidShadow PriestDestro Warlock
6% Spell Power — MageShaman
10% Spell Power — Elemental ShamanDemonology WarlockFire Mage
5% Stats — PaladinDruid

12% Armor Debuff — WarriorRogueDruidHunter
10% Physical Damage Debuff — WarriorDruid (probably bear), Protection PaladinWarlockBlood Death Knight
30% Bleed Damage Debuff — Arms WarriorFeral DruidSubtlety Rogue
30% Cast Speed Slow — WarlockRogueArcane Mage
5% Spell Crit Chance Taken — Fire MageWarlock (probably Demonology), Mage (possibly Frost)
25% Healing Taken — Arms WarriorFury WarriorHunterRogueFrost MageShadow Priest
10% Melee Attack Speed Debuff — WarriorDeath KnightFeral DruidProtection Paladin
4% Physical Vulnerability — Arms WarriorCombat RogueFrost Death Knight
8% Spell Damage Taken — WarlockUnholy Death KnightBalance DruidAssassination Rogue



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Musings on a long road trip..

by on Nov.25, 2009, under Rants

So I was driving across a few states today, heading home for the long Thanksgiving holiday, and I begun thinking about [Focus Magic], and how broken it was (and the fact that an arcane mage will in most cases receive both sides of the buff in benefit, as long as there’s >1 mage in a raid), and I was thinking of how it could apply to druids.  I think a neat ability would be some sort of boost / synergy based on the other druids in the raid.  A moonkin could draw on raw energies from a feral druid, and be granted extra damage, for example, as well as draw on the spiritual powers from a resto druid, which would grant additional haste.  Perhaps a moonkin could also draw from another moonkin, granting it something like critical strike.

Anyways, I’m not sure exactly what bonuses could be granted, these are just quick ideas, but I do like the general idea of balance druids being able to draw synergy from their fellow druid forms to gain some sort of benefit.  This is something that could perhaps be a base ability/low in the resto tree, and allow for all druids to be able to gain some sort of benefit from the other druids in their raid.  What do you think?



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