Tag: starfire

Weekly Roll-Up :: 5.2 Initial PvE pass, minor balance buff

by on Feb.08, 2013, under General, Mists of Pandaria

Not a lot has happened in 5.2 news this week, although Ghostcrawler did end up revealing a slight buff to balance druids tonight.

Note this is an initial pass and numbers may vary.  From the PTR forum, Ghostcrawler writes:

I may regret this, because I don’t know that I can capture every one and we iterate on this stuff really rapidly.

We may change a number one day and change it again the next when we look at AE or PvP damage or whatever. If frequent iteration scares you, look away! But in the interest of providing context and helping theorycrafting, I’ll give it a go.DPS Tuning Adjustments-

Arms – Increased Deep Wounds by +100%

Balance – Increased Starfire, Wrath and Starsurge by 9%.

Mind Blast – Increased Mind Blast by 20%. (Yeah I know you have to stop and cast it modulo procs, but I meant in contrast to Mind Flay which makes you really plant.)

I’m glad we do have a buff to our sustained damage, and this will compensate for the nerf to Nature’s Vigil, but it still doesn’t resolve our core issues we have around movement and Nature’s Grace.  We’re too dependent on Nature’s Grace for both our AoE DPS as well as our single target DPS, and utilizing it for our AoE DPS just nerfs our continued single target after.  Unless the plan is just to make us do so much turret DPS we can afford to take the damage loss during movement, but I don’t see that as being the case, at least not with a 9% increase, and that would just make us overpowered on Patchwerk style fights.

Anyways, it’s a start, let’s see where continued passes take us.

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5.0.5 Hotfixes :: Balance Buffs!

by on Sep.21, 2012, under Mists of Pandaria

It looks like our concerns for single target DPS (and Wrath DPS in particular) have not gone unanswered.  While mages and warriors found themselves nerfed, elemental shaman were slightly buffed and moonkin are enjoying a fairly large single target buff:

  • Starfire damage has been increased by approximately 3%.
  • Starsurge damage has been increased by approximately 3%.
  • Wrath damage has been increased by approximately 9%.
  • Non-Restoration Druids will now properly get a mana discount when casting Cenarion Ward while Heart of the Wild is active. Feral and Guardian Druids will also properly gain increased healing.

Hopefully this will begin to solve our single target issues as well as damage disparity between solar and lunar.

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The Crickets are Deafening..

by on May.01, 2010, under General

It’s been a long time since I’ve written a lengthy editorial post, so I figured it’s about time.

I’m rather disappointed with the Balance Druid Preview.  A lot of people think it gave us a lot of “fixes” for the class, but I don’t think it did.  Without going into further detail of their options, it looks like they’re going to create more problems.

Eclipse.  I’m rather worried about Eclipse boosting Arcane damage and not Starfire crit rating.  Sure, this is going to be nice for things like Starfall and Hurricane (because Eclipse is going to buff a pool and not just an ability), however having to cast Starfire without chain Nature’s Grace is going to be REALLY slow.  (And not to mention our mana regeneration abilities will be severely nerfed).  The only (small) benefit to this is the removal of our crit cap, but that’s not going to counter the problem.

Nature’s Grace.  We’ve always known this spell needs to be revamped because it’s what really gives Wrath such an absurdly low haste cap.  But again, the problem with removing this spell is it’s going to really hamper Starfire.  I will have to do some theorycrafting, but I think the amount of haste you’ll want to make Starfire worthwhile without an absurd critical strike rating and Nature’s Grace is probably going to put you over the haste cap on Wrath, even without Nature’s Grace.

Starlight Wrath. When the cast time reductions for Starfire and Wrath were combined in WotLK, it seemed like they were doing us a favor, but the cast time for Wrath really needs to be brought into it’s own talent and give a boon for lowering it’s cast time, like less damage.  This would allow the base damage of Wrath to be raised, and PvE balance druids to not spec into cast time reduction, possibly alleviating the haste cap issue.

TL;DR. We really need to see how they plan on fixing the haste cap issue for Wrath to see how that’s going to shake out our caps and should give us a better idea with how this new Eclipse will play out.  It’s going to be very hard to strike up a balance between all the problems, and so far Blizzard has given us nothing but a few gimmicks.

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