Tag: patch notes
I’m… still alive?
Here’s a recap of Balance changes in 4.2.
- Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
- Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.
- Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
- Starfire damage has been increased by approximately 23%.
- Wrath damage has been increased by approximately 23%.
- Earth and Moon’s duration has been increased to 15 seconds, up from 12.
- Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
- Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
- Solar Beam has a new spell effect.
- Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
Obviously, these are buffs all around, except for the change to Lunar Shower. Lunar Shower had become so powerful in it’s current state, that they had to make changes to it. It’s obviously still a great utility while on the run, however, the ‘moonfire/sunfire spam’ component has really been removed. The odd thing, though, is it appears that you can Moonfire right into Solar Eclipse, but you can’t Sunfire into a Lunar eclipse (since Sunfire becomes Moonfire again).
The initial 4.1 PTR Patch Notes have been released. There’s only a few (but interesting) balance changes so far.
- Solar Beam is now more responsive when enemies move into or out of it.
This was inevitable. It’d been acting pretty wonky since creation. While this will be more annoying for us, it’s probably more fair.
The other change I thought was rather interesting, and it may just be semantics, but I guess we’ll see:
- All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
This is going to be huge in the PvE environment for tanks, who often would wipe the raid (or couldn’t be depended on) to interrupt properly. The interesting part is Solar Beam’s inclusion to the “all non-damaging interrupts off the global cooldown”. Now, I haven’t actually played for a few months, but I’m pretty sure solar beam is still on the GCD. This may just be an oversight with how they worded it, or, a change to solar beam.
As promised, there have been some more PVP tweaks made in the latest 4.0.6 builds.
- Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
- Sudden Eclipse now restores 20 Solar or 13 Lunar Energy. Up from 5 Solar or 7 Lunar.
The change to Moonkin Form is nice, it’s basically giving us Disentanglement. I’m curious to see if they meant “all rooting effects”, (such as frost nova). I’d hope so.
The Sudden Eclipse change (4pc PVP bonus) seems like a pretty drastic one, although I would have expected it to grant 20 lunar and 13 solar energy.
I apologize for the tardiness in my posts. I have been really busy working away from home (but in sunny Southern California) the last few weeks, and will continue to be working here through June. I’ve stopped raiding at this point and you guys are my only connection to my World of Warcraft world! Also, kudos to Balourd for stepping in and posting in my absense.
It looks like we may have spoken too soon. There are some following 4.0.6 changes which begin to slowly balance out the recent nerfs:
- Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
- Moonkin Form now grants 15% damage reduction instead of increased armor.
- Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
- Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
The fungal growth seems like it’s going to be our new main staple for snaring / slowing people on the run. The Moonkin Form change is a nice buff for damage from spellcasters, but really still does nothing when we’re rooted in frost nova being shattered by a frost mage. The starfall buff is GREAT for dungeons. The Wild Mushroom buff is an additional 15% from it’s previously stated 15% buff.
Also, Zarhym hints that while Balance druids will not be able to get ‘Entanglement’ which removes roots when shapeshifting, there are other plans that will be released after the holiday weekend.
Sorry I’m late on these changes, and I know a lot of you are already discussing these in the comments. I’m out in San Diego for the next six months for work and been pretty busy (the beautiful weather also makes it hard for me to want to stay indoors). As such, I’ve taken a break from raiding and am just taking the time to blog right now.
First, I’ll start with the positive:
- Worgen/Troll Flight Forms!
- Typhoon mana cost has been reduced by 50%.
And now, with the final stake in Moonkin PVP, the additional changes were announced:
- Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
- Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
I have a feeling the Glyph of Entangling Roots was nerfed due to the heroic Nefarian encounter, but this really breaks ANY kitability that Moonkin have, and again, the Shapeshift nerf I think is aimed at ferals (who are completely overpowered), but totally breaks any survivability Moonkin have. I really think they need to find ways to nerf resto and feral without breaking the basic tenants of being a druid (polymorph immunity, root snaring immunity, etc). Those were the ONLY things that balance druids had to rely on.
Sound off here!
Sorry I’m a little late on this, but I just got back on dry land from the Caribbean cruise.
There’s a new PTR released, and with it some exciting Balance changes:
- Barkskin is no longer dispellable.
- The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
- Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.
- Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
All exciting changes. I’m glad to see the Glyph change, as now Wrath damage won’t fall off for the last 2-3 casts. The Wild Mushroom changes were definitely needed. Hopefully this will be enough. The shooting stars buff duration change is nice as it gives us a little more flexibility in the spell (especially in PVP when we were eating a charge sitting in a CC).
A few more Druid changes have occurred for 3.3, although they don’t necessarily directly affect balance play.
- [spell]Rebirth[/spell] cooldown lowered to 10 minutes.
- [spell]Rejuvenation[/spell] returned to 15 seconds. (They removed the PTR nerf)
- All players in a raid may mark targets.
I’m still holding out hope that they’ll add some more balance druid changes.
So far, looks like balance druids really haven’t been touched in 3.3. A few tooltips have been re-worded (Genesis and Nature’s Grace), although I do not believe the actual function of the tooltips has changed. In alignment with everyone else, our lower rank spells have had costs reduced, although I don’t see that to be very useful for much. (Perhaps PvP?). Resto druids got a pretty big nerf, though, as [spell]rejuvenation[/spell] had it’s additional tick removed. [spell]63411[/spell] got nerfed pretty heavily too, with armor being reduced to 80%. As for ferals, [spell]Swipe (Bear)[/spell] was increased to an 8 yard range. I’ll keep you posted of any other changes we see on the PTR.
Update: According to mmo-champion, [spell]63411[/spell] was not altered in 3.3, the tooltip was simply clarified.