A few new glyphs have been added but are flagged NYI (not yet implemented). There’s no guarantee these will actually show up.
- Glyph of Guided Stars (NYI) Your Starfall only hits targets affected by your Moonfire or Sunfire.
- Glyph of One With Nature(NYI) Grants you the ability to teleport to a random natural location.
- Glyph of the Prolific Mushroom (NYI) You can now have only one Wild Mushroom active at once, but your mushroom deals 0% additional damage.
Obviously the damage percentage on mushroom is a placeholder. It’ll allow us to drop one mushroom to burst instead of AoE. The Starfall one I’m mixed on, because if you don’t have MF or SuF up on two targets, you’re not going to do damage with Starfall.
Some news from the PEE TEE ARE
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
Earth and Moon’s duration has been increased to 15 seconds, up from 12.
Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
Solar Beam has a new spell effect.
Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
They were clearly trying to prevent people to stay too long in an eclipse state (probably about the solar eclipse overpowerness) and it seems they found the way to incorporate it.
What this means to our AOE rotation :
- We still want to be in solar eclipse. The damage increase to our Wild mushrooms, Typhoon, Hurricane and Insect Swarm is still pretty considerable. The only difference is that we can’t spam Sunfire anymore. Doing so will push us out of the eclipse state.
- The solutions we have :
- Shrooms on cooldown, hurricane while we wait. Typhoon if it’s safe.
- Shrooms on cooldown, insect swarm spam while we wait. Typhoon if it’s safe.
- Shrooms on cooldown, starfire while we wait.
- On another note, Wild Mushroom triggering Earth and Moon is a huge but subtle buff, making all our attacks deal an extra 8% that we would probably not have otherwise.
Testing is needed.
In other exciting news, the stats on Tarecgosa’s Rest are out, and it seems like it will not be so fitted for us ! We’re talking about hit and crit. Thanks to reforging, we’ll be able to get a few of that hit replaced with tons of haste. And the insane amount of red sockets makes it definitly best in slot! ilvl 404 wuuuut ?
To conclude, I will say that the new Tier 12 models are available (except the shoulders). Looks like it’s made out of a treebark which is kind of cool. What do you think?
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