I’ve finally had time to sit down and record a video demonstrating most new aspects of the moonkin in Mists of Pandaria.
I apologize for the first few seconds of gray screen — for some reason when I upload my videos to YouTube they do that. *sadpanda*.
I dont know about you guys, but the Pokemon Stadium fights in MoP make me wonder if the Moonkin Hatchling will be OP or not !
I bet they will be.
What was YOUR favourite pokemon? Orignal 151, please. No new generation nonsense!
Had to share this with you guys. Here’s what’s new with Moonkin in next patch :
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots […]
Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.
Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.
Allright so basicaly a buff to our damage, but a nerf to our utility. The CC change is pretty sweet, you don’t have to be scared of slow-on-taunt tanks anymore. Innervate : Really? 0.5% mana per second? I know I’m not wasting this 3min cooldown for another guy’s 500 mana! Hello new glyph choice. Monsoon or Focus, probably. I believe the Solar power changes are on apply only, which means you don’t get 8 power each tick (that would be awesome though), but hey, it does accelerate our transitions a bit. I believe that’s how the spell worked in beta (correct me if i’m wrong).
Any thoughts on this guys? How have you been performing in ZA and ZG with your druids? I find myself on top of dps alot of times. Getting those new epics help out too. Haven’t stepped in any raid so far. Guild pretty much dead. Server pretty much dead. Just enjoying the moonkin life.
Tune in later for more news!
Source : MMO-Champion
I’ve created a moonkin DPS rotation tutorial video. This is my first attempt at using my MacBook to capture the actual WoW video, and my first time editing together a video in this fashion. Enjoy!
I’ve created a tier 11 ‘BiS’ list that’s available in the Moonkin Guide section. This BiS list is unique, as due to reforging, we now have many different options available which are equally (or almost equally) as viable. I’ve listed multiple items for almost every slot, with the first items listed being the most preferred. Remember, with reforging almost anything becomes viable!
You can access the list under Moonkin Guides on the right, or by clicking here.
I’ve begun the first of my many moonkin raiding guides which I plan to release over the next few weeks. These raid guides are not meant to teach you the core mechanics of a fight, however they are tips and tricks I’ve learned pertaining specifically to the moonkin class and our role in these fights. Enjoy.
The first raid guide, for Omnitron Defense System, can be found under the right hand toolbar, or by clicking here.
I apologize for not blogging for the last few days, however ever since Cataclysm was released, I’ve been grinding for levels then grinding for gear.
It took me about 18 hours or so to hit level 85, due to the fact that I was one of the many who had “Eye of the Storm” in our quest log, and although we weren’t aware, that was preventing us from finishing a Twilight Highland’s quest which subsequently locked us out from any remaining quests. Due to that I had to grind the last 4.5 million experience in Deepholm and Uldum.
Ever since then I’ve been grinding heroics, and am pretty satisfied with my gear so far. Tomorrow I will be revered with The Earthen, and that’ll provide me with pants and my helm enchant. We went into Blackwing Descent today and played around a bit, but we don’t have enough geared people yet to really do the instance. We did do the new PVP boss however, which scored one of our tanks a piece of tier gear, and me a item level 365 PVP trinket. (Unfortunately it’s Alliance, and I cannot use it. :().
I know it’s early to tell, however so far I’m satisfied with how we’re playing out. My damage is comparable to any other class I’ve dungeoned with, and our mana management seems okay.
Someone asked me to speak about mana management. I really have no problems right now, and I (generally) end up giving away my innervate, as the healers are really the ones with the problems.
I continue to use the standard rotation that I had posted previously, and I still do not refresh DoTs between Eclipses. Usually this is just because of the extreme cost of Moonfire/Sunfire. There are rare long fights where I am mana challenged. If this is the case, I skip Moonfire/Sunfire and just use an Insect Swarm to get the Nature’s Grace buff. It’s also important to make sure you have 3/3 Moonglow and 2/2 Dreamstate.
BlizzCon is upon us. If you couldn’t make it, you can join me watching the virtual stream. If anything breaking is announced, I’ll be sure to report it!
It seems the new Moonkin companion pet will be a charitable pet like the Pandaren Monk.
Have you noticed lately that everyone is crying “Nerf Moonkin!”, and that it generally comes from classes that have had insanely high DPS numbers all along (and now actually have to compete for the #1 spot)? Let me make a few things clear.
Moonkin were not “buffed”. They were fixed.
- Moonkin used to have a 400 haste soft cap and a 42% crit (raid buffed) cap. After this point, Wrath did not benefit from haste and starfire did not benefit from crit.
- Insect Swarm and Moonfire previously did not benefit from haste, or crit, and moonfire was on a 3 second timer.
- Insect Swarm and Moonfire did not benefit from Eclipse.
Now, moonkin actually benefit from haste and crit at ALL levels and on ALL spells. This allows us to scale properly, unlike before where we effectively received 50% effectiveness from any gear upgrade we received at high/ICC gear levels.
The moonkin got up from the back of the bus, and they’re not going back.
I’ve had a lot of people ask me, so here’s a link to my 4.0 Moonkin / Balance Druid Talent Spec. The empty glyphs are pretty much free choice for what you want to use.
Also, if you’re getting database connection errors when you view the blog, just refresh. I don’t think it’s been handling this increased traffic well, I’ve submitted a ticket with my host.