Tag: heart of the wild
From the World of Warcraft blog:
While we aren’t always able to provide advance warning when an ability changes, there’s still some time before this change goes into effect, and we wanted to offer affected players a chance to plan their strategies appropriately in the meantime.
The following changes are currently planned for retuning the Druid talent, Heart of the Wild:
The spell damage bonus that Heart of the Wild provides to Feral and Guardian Druids will soon be reduced from +500% to +320%.The agility bonus that Heart of the Wild provides to Balance, Restoration, and Guardian Druids in Cat Form will soon be changed to +110%. It was previously +50% for Guardian Druids, and +200% for Balance and Restoration Druids.
Currently, the change is expected to go into effect during next Tuesday’s maintenance.
Goodbye, Moonkat, it was fun while it lasted!
Ghostcrawler recently posted in the beta forum regarding level 90 druid talents, here’s what he has to say:
We’re not yet happy with the druid level 90 row. We still like the theme of it playing into the druid’s hybrid nature and we want to reassure you (which I think most of you already know) that druids won’t do lower damage or healing compared to other classes just because some other class has an unambiguous throughput increasing talent at level 90. Classes are balanced around their whole package.
Nonetheless, we want the bottom row of talents to be exciting. In the next (hopefully) build, you’ll see a few changes.
Disentanglement — no longer a talent. Shapeshifting for all druids just breaks roots.
Dream of Cenarius — increases damage spells by 70% (up from 30%).
Heart of the Wild — now also grants 6% passive Agility and Intellect.
Nature’s Vigil — replaces Disentanglement. Increases all damage and healing done by 30% for 30 sec, with a 3 min cooldown. While active, all healing spells also damage a nearby target for 50% of healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done.Let us know how they feel once you get a chance to try them.
I am happy for these changes, and Nature’s Vigil is the type of talent we’ve been asking for. Having disentanglement returned baseline for ALL specs (it already was for balance) is also a nice touch.
We now have two throughput increasing talents: Heart of the Wild, which is a passive 6% intellect boost at all times, or Nature’s Vigil, which is a burst DPS boost. Depending on the fight will depend which option we go for. I’m afraid no one will actually take Heart of the Wild for anything BUT the passive stat boost, however. The rest of the talent could not exist and I doubt anyone would care.
What’s your opinion?
Another beta patch is being pushed, and it’s still inherently obvious that Blizzard has no clue what to do with talent trees. MMO-Champion is reporting some interesting base damage increases across the board.
- Starfall base damage has been increased by 20%. Now scales from 34% of Spell Power, up from 31.2%.
- Starfire Now scales from 169.4% of Spell Power, up from 155.3%
- Moonfire DoT duration reduced to 12 seconds. Now scales from 24.8% of Spell Power, up from 22.7%.
- Wrath Now scales from 121% of Spell Power, up from 110%.
- Force of Nature now lasts for 15 seconds with a 60 second cooldown.
- Dream of Cenarius no longer has the once per 30 second restriction.
- Heart of the Wild re-worded. You now get all of the bonuses not belonging to your spec.
Tier 14 Bonuses:
- Item – Druid T14 Balance 2P Bonus – Your Starfall deals 20% additional damage.
- Item – Druid T14 Balance 4P Bonus – Increases the duration of your Moonfire and Sunfire spells by 3 sec.
Our DoTs have been decreased considerably as the beta rolls on. Initially, from the talent removal of the personal damage boosts of Balance of Power, Master Shapeshifter, and Earth and Moon, to removing the improved ‘Insect Swarm’. Our direct nukes had damage increased to counter it, but DoTs did not. Now they’re reduced from 18 seconds to 12 seconds. Nerfing it just to re-introduce it via the 4 piece bonus seems a bit cheesy to me.
The slight increase in coefficients is nice, but I’m still not happy overall via the DoT change.
Force of Nature trees still do the same damage, so they were nerfed, from a 33% (60/180) uptime to a 25% (15/60) uptime.
As for the changes to Dream of Cenarius and Heart of the Wild, I’m bothered that Blizzard is making small tweaks to completely failed talent options, instead of a complete re-work.
Needless to say, I’m a bit hot under the feathers right now. What about you?