Karnudge, a Sunfyre’s Nest reader, recently tweeted Ghostcrawler regarding Force of Nature treants not scaling with Solar Eclipse, and here was the response:
Sounds like we’ll be sticking with Incarnation, regardless of the situation.
Ghostcrawler recently posted in the beta forum regarding level 90 druid talents, here’s what he has to say:
We’re not yet happy with the druid level 90 row. We still like the theme of it playing into the druid’s hybrid nature and we want to reassure you (which I think most of you already know) that druids won’t do lower damage or healing compared to other classes just because some other class has an unambiguous throughput increasing talent at level 90. Classes are balanced around their whole package.
Nonetheless, we want the bottom row of talents to be exciting. In the next (hopefully) build, you’ll see a few changes.
Disentanglement — no longer a talent. Shapeshifting for all druids just breaks roots.
Dream of Cenarius — increases damage spells by 70% (up from 30%).
Heart of the Wild — now also grants 6% passive Agility and Intellect.
Nature’s Vigil — replaces Disentanglement. Increases all damage and healing done by 30% for 30 sec, with a 3 min cooldown. While active, all healing spells also damage a nearby target for 50% of healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done.Let us know how they feel once you get a chance to try them.
I am happy for these changes, and Nature’s Vigil is the type of talent we’ve been asking for. Having disentanglement returned baseline for ALL specs (it already was for balance) is also a nice touch.
We now have two throughput increasing talents: Heart of the Wild, which is a passive 6% intellect boost at all times, or Nature’s Vigil, which is a burst DPS boost. Depending on the fight will depend which option we go for. I’m afraid no one will actually take Heart of the Wild for anything BUT the passive stat boost, however. The rest of the talent could not exist and I doubt anyone would care.
What’s your opinion?
Ghostcrawler recently posted about the change to ability queuing.
We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.
We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring.
I had *thought* I’d noticed this, but I thought perhaps it was just a different perception since I was running with no add-ons, and never really had to worry about this before.
The problem we, as balance druids, run into is generally when we’re spamming Wrath during Solar Eclipse and Shooting Stars proc’s. You key Starsurge, but you’ll notice your character will keep queuing the wraths that had been built up in the stack. The way I’ve found to avoid this is to strafe to one side or the next as soon as I notice shooting stars, as that’ll cancel wrath, and then cast Starsurge. I’m sure a stopcasting macro built into Starsurge would work as well.
Hopefully this new “redesign” of queuing will be in place soon.
Ghostcrawler has again attempted to explain away Eclipse, but basically admits that it’s implementation failed. What I find funny is that he admits it’s become “too powerful”, yet they buffed the spell repeatedly in WotLK instead of buffing us in other areas.
“The purpose behind Eclipse was to encourage Balance druids to cast something besides their hardest hitting spell over and over again. From this thread it appears at least some of you were content with a “rotation” like that, but you’ll have to believe me that it was a very common complaint we heard from druids as to what they disliked or why they didn’t play Balance.
Now it’s possible to base a rotation around a single spells. Mages are designed to do just that. However, they also have a lot of procs, cooldowns, secondary effects and other situational events that mean that even though you’re getting most of your damage from one button, you’re managing a lot.
We could have gone that way with Balance druids. We didn’t largely because part of the kit of Balance is balance, and we thought that manifested itself nicely in switching between Arcane and Nature spells, or Starfire and Wrath, or Lunar and Solar.
The problem with Eclipse (as I’ve stated many times, so I find the comments that we won’t address the issue to be a trifle unfair) is that it now accounts for so much of Balance’s damage that the random element can be punishing. Having to shift positions right when you get a proc should be a little bit of a bummer on the level of missing a few crits in a row, and not a devastating blow to your dps.
We’re keeping Eclipse, but the Cataclysm version is a pretty radical overhaul that we hope to be able to reveal soon. It removes a lot of the random element. ”
I’m expecting them to turn Eclipse into charges, although I’m not sure why they can’t do that now, but instead forcing us to wait until Cataclysm.
Ghostcrawler actually admitted that his pride and joy, Eclipse, was fundamentally broken, that Moonkin are overly penalized on movement fights, and it’s over budgeted for a talent. What is the world coming to?! Now let’s see if he’ll try to fix it.
“As I’ve said before, the goal isn’t merely to get you to use Starfire and Wrath. The goal is to have a rotation that is more than just 12121212 or even 111222111222. RNG is something we actually want. The best players should be the ones who can pay attention and react to situations, not the ones who can mash their keys the fastest (or download the most recent macros).
The biggest problems with Eclipse are:
1) It’s too much of a damage increase. Here we see the problem with overbudgeted talents. The RNG wouldn’t be an issue if the magnitude of those random rolls wasn’t so huge.
2) It suffers too much from movement. Losing an Eclipse proc when you have to run is a problem, particularly given point 1. Now we have no problem with classes taking a dps hit when they have to move and we don’t even mind of some specs pay a heavier penalty than others. But it’s a problem when the delta between dps when moving and dps when not moving is so great. “
Ghostcrawler commented recently about wanting to give balance druids more burst damage for PVP, and admitted it might spill over into PvE as well. He also mentions they don’t plan on changing Tranquility to raid wide. Sorry restos.
“The patch notes are not done. While, frankly, Tranquility is not something we’re going to mess with, we do want to add more burst to Balance for PvP purposes. If some of that spills over into PvE for more damage overall, I don’t think many druids would complain.“
Ghostcrawler commented about a suggestion for a Wrath glyph to raise both it’s cast time and damage co-efficient in an effort to fix our hastecap. He wasn’t a fan. Apparently because some bad balance druids could be confused by the intent, we shouldn’t implement it, instead of making them actually LEARN THE CLASS. I’m not a fan of having to wait to Cataclysm, either.
“I understand the intent and it’s clever in a way, but we would be hesitant to introduce a glyph that would actually be a bad glyph for players who weren’t capable of benefiting from a bunch of haste. There are some glyphs with a kiss / curse vibe, but usually not this severe, and with a curse that really isn’t a curse when you consider that it lets you benefit more from haste in the long run.
It might make more sense if you tucked it away where only endgame focused players could reach it (like an idol that dropped off an ICC boss), but even then it would almost need a warning label explaining what it was trying to do. “
A suggestion was made on the forums to buff Owlkin Frenzy and also give it on “on-use” type proc. I’m not sure if that’s where I’d look at to fix moonkin DPS, but nevertheless, Ghostcrawler nixed the idea:
“I don’t think Owlkin Frenzy would be a good area to buff Balance burst damage in PvP. It’s very dependent on actually being the one focused. That almost by definition is not “on demand.”
I also don’t think it’s a great place to buff them for PvE. There are fights without a lot of predictable raid damage, and void zone diving shouldn’t be critical in keeping your dps up.“
Ghostcrawler posted the following about Nature’s Grace:
I agree Nature’s Grace is a big part of the problem here. We changed Gift of the Earth Mother for pretty similar reasons. However, Nature’s Grace is a Really Big Deal. We honestly keep talking about changing it, but we’re also paranoid about screwing it up because Balance dps is dependent on it. NG is probably an overbudget talent, but in this case if we nerfed iit, we’d have to mess with Balance in a lot of other areas to compensate. We’ll almost certainly do it at some point, but I worry about messing with it for 3.3.
I’m glad he finally realizes something the rest of the community has been complaining about for a long time. A lot of our DPS is situated around one or two talents (Nature’s Grace and Eclipse), and they have no short term method of ever fixing it. Now if he could only admit that Eclipse is broken.