Now that Firelands has been hit with a nerfbat, are you happy with the nerfs? Has it helped your guild progress? Do you find it too easy now?
I’ve had a lot of people ask me what the “Best-in-Slot” trinket configuration is. And to be honest, that depends. One trinket is clear: Variable Pulse Lightning Capacitor. Whether heroic or non-heroic, this trinket will be BiS for you.
The second trinket is a bit iffy. Generally, the heroic Necromantic Focus will be your second trinket, unless the DMC: Volcano will put you at or above 2637 haste, which is a DoT breakpoint.
Now, if heroic Necromantic Focus is not available to you, DMC: Volcano will be your BiS option, UNLESS it’s a heavy solar cleave fight with mushrooms (See: Rhyolith and Ragnaros). If it’s one of those fights, you will want the normal Necromantic Focus for the mastery and Eclipse damage.
Confusing enough yet?
This was recently posted to the Warcraft Blog:
“With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players’ progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) was released.
We’re looking forward to seeing more groups of players face off against the Fire Lord in the weeks ahead. However, before we make these changes, we want to give everyone a final shot at the bosses at their current difficulty level — so this is a heads up that we’re planning to apply the difficulty hotfixes beginning the week of September 19.”
What’s your opinion? Are you glad they’re nerfing it so early?
I’ve made a few new Moonkin Guides:
Credit for Haste Breakpoints goes to Graylo, as I’m just reproducing his work in an easier to reach place.
There’s been some hotfixes to mainly Firelands and Molten Front, as well as some clarifications to the Real ID Server grouping feature.
Looks like Occu’thar (which was already a faceroll) just became even easier.
- The Eye of Occu’thar shared cooldown on Focused Fire has been increased, while eye health has been decreased.
- Molten Elementals can no longer be knocked back while having the Molten Power buff. Molten Elemental move speed has also been decreased by 15% on Heroic difficulty. These adjustments will require a realm restart to take effect.
- Concussive Stomp damage has been increased on Heroic difficulty.
- Eruption now increases fire damage taken by 5% per stack, down from 10%.
- The Eruption debuff is now cleared when transitioning into phase 2 of the fight.
- Successful attacks on Rageface will now always be critical strikes while he is channeling Face Rage.
- Players on the legendary quest Delegation should now be able to get the Dull Emberstone Focus charge off of Shannox’s spear more easily, so long as it’s placed within 50 yards of the spear.
And below, the clarifications on RealID:
I said this as a response on the blog and I’ll post it here as well:
We know people have concerns over this and get a bit itchy about the word “premium”, but for now the answer we can give is the one in the FAQ. Your constructive feedback though is helpful in the testing of the feature and will help us make sure it’s serving the community in the best possible way. What we want to avoid is people getting ahead of themselves and guessing at prices or spreading misinformation or rumor. We want this to be successful. We want the community to find value in it being available to them.
This is just one of several ways in which people can get together with their friends whether that includes them relocating realms and factions or not. It’s simply an additional choice that will hopefully make your time in the game more enjoyable for you and your friends. It’s not any more sinister than that.
Now that you’ve had a day to digest Firelands, what are your first impressions?
Do you like the new zone?
Do you like the changes made to balance druids? Did you end up dropping Lunar Shower? I know I personally saw a pretty hefty DPS increase, as I didn’t have the 4pc bonus prior to 4.2. For those who had the 4pc bonus, what happened to your DPS when 4.2 hit?
MMO-Champion reports that 4.2 will be released on Tuesday, 6/28. Get ready to say goodbye to Sunfire spam!
What’s your opinion of 4.2? Were the changes needed? Should more have been done?
Blizzard has released the 4.2 Firelands Cinematic. Ragnaros looks pissed!
Some news from the PEE TEE ARE
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
Earth and Moon’s duration has been increased to 15 seconds, up from 12.
Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
Solar Beam has a new spell effect.
Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
They were clearly trying to prevent people to stay too long in an eclipse state (probably about the solar eclipse overpowerness) and it seems they found the way to incorporate it.
What this means to our AOE rotation :
- We still want to be in solar eclipse. The damage increase to our Wild mushrooms, Typhoon, Hurricane and Insect Swarm is still pretty considerable. The only difference is that we can’t spam Sunfire anymore. Doing so will push us out of the eclipse state.
- The solutions we have :
- Shrooms on cooldown, hurricane while we wait. Typhoon if it’s safe.
- Shrooms on cooldown, insect swarm spam while we wait. Typhoon if it’s safe.
- Shrooms on cooldown, starfire while we wait.
- On another note, Wild Mushroom triggering Earth and Moon is a huge but subtle buff, making all our attacks deal an extra 8% that we would probably not have otherwise.
Testing is needed.
In other exciting news, the stats on Tarecgosa’s Rest are out, and it seems like it will not be so fitted for us ! We’re talking about hit and crit. Thanks to reforging, we’ll be able to get a few of that hit replaced with tons of haste. And the insane amount of red sockets makes it definitly best in slot! ilvl 404 wuuuut ?
To conclude, I will say that the new Tier 12 models are available (except the shoulders). Looks like it’s made out of a treebark which is kind of cool. What do you think?
Please visit mmo-champion for all your pictures, details and daily dose of awesomeness.
As pointed out by Ava in a previous post, the new Tier12 set bonuses are known :
Balance 2 Pieces – You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Balance 4 Pieces – While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
I expect the burning treant mechanic to work a little like the Val’kyr from Nibelung back in WOTLK. All the classes’ set bonuses are about Fire and related to them, so expect alot of red and orange on your screens !
Thoughts? 4 set sounds quite interesting!
It’ll be interesting to see if the Burning Treants benefit from Fungal Growth! Probably not. But it would be sick. Can’t an owl dream ?