Tag: dots
4.2 PTR Notes : Holy Owl
by Balourd on May.03, 2011, under Cataclysm, General
Had to share this with you guys. Here’s what’s new with Moonkin in next patch :
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots [...]
Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.Balance
Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.Glyphs
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.
Allright so basicaly a buff to our damage, but a nerf to our utility. The CC change is pretty sweet, you don’t have to be scared of slow-on-taunt tanks anymore. Innervate : Really? 0.5% mana per second? I know I’m not wasting this 3min cooldown for another guy’s 500 mana! Hello new glyph choice. Monsoon or Focus, probably. I believe the Solar power changes are on apply only, which means you don’t get 8 power each tick (that would be awesome though), but hey, it does accelerate our transitions a bit. I believe that’s how the spell worked in beta (correct me if i’m wrong).
Any thoughts on this guys? How have you been performing in ZA and ZG with your druids? I find myself on top of dps alot of times. Getting those new epics help out too. Haven’t stepped in any raid so far. Guild pretty much dead. Server pretty much dead. Just enjoying the moonkin life.
Tune in later for more news!
Source : MMO-Champion
Damage Over Time: Myths and Facts
by Sunfyre on Dec.03, 2010, under General
Browsing various forums lately, I’ve seen many myths being professed about how our DoTs work. To be honest, I recently learned more myself. Let me quickly tell you what IS true and what is NOT true with DoTs.
DoTs will dynamically scale with:
- Critical Strike Rating
This means if you gain/lose crit while the DoT is ticking on a target, the DoT’s crit rate will change as your crit rate changes.
DoTs do not dynamically scale with:
- Damage buffs (i.e.: Eclipse)
- Haste
- Spellpower
This means the DoT will maintain whatever Eclipse buff, haste and spellpower over the duration of the DoT. This is why it’s important that we use Insect Swarm prior to Moonfire/Sunfire, as we want the haste granted from Insect Swarm to be applied to the more damaging of the DoTs, which is Moonfire/Sunfire. This is why it’s also smart to berserk, if a troll, at the beginning of an Eclipse, as your DoTs should each gain ~2 ticks each.
This has been a public service announcement.
Haste, Gems, and Understanding your Toon
by Sunfyre on Nov.16, 2010, under General
With the change to Sunfire, I began looking over my gear to see if I could make any more changes to min/max.
Now, the standard methodology is that spell power (intellect) is always far superior to haste. This is not ALWAYS the case, and you need to understand your mechanics to see why.
First, let me post the haste to DoT chart, as provided by Hamlet over at Elitist Jerks.
Assuming we have 3/3 Genesis, and Moonkin Form:
Tick 11: 365 Haste
Tick 12: 712 Haste
Tick 13: 1059 Haste
Tick 14: 1406 Haste
With Nature’s Grace:
Tick 13: 493 Haste
Tick 14: 795 Haste
Tick 15: 1097 Haste
Tick 16: 1398 Haste
Looking over my toon, I realized I was at 1369 haste, and by simply changing out 4 +20 Intellect gems, I would be adding a tick to both DoTs in my rotation. This is a clear DPS increase (as supported by WrathCalcs), despite it breaking the standard convention of Int > Haste.
Mastery, Haste .. oh, and our DoTs!
by Sunfyre on Oct.18, 2010, under Cataclysm
A lot of people still ask me what to reforge for. Hands down, this is haste. Haste not only affects both Wrath and Starfire, it also affects our DoTs. If your item already has haste, reforge to crit. Mastery is a very poor stat for us as we’re not constantly in an Eclipse.
Also, something I just recently realized, was how to determine how quickly our DoTs will tick. Our DoTs tick as quickly as the hasted cast time of the same duration spell. For example, Moonfire and Insect Swarm (and Sunfire once it’s fixed) tick at a 2 second base. Wrath, when talented, also has a 2 second cast time. Whatever your current cast time is for Wrath, that’ll be how often your DoTs tick. Currently you can look at Starfire to see how often Sunfire will tick. With bloodlust and Black Magic, I’ve been able to get .8 second Wraths and .8 second DoT ticks, obtaining 22 ticks in an 18 second duration. The good thing is, while Wrath still clips at 1 second due to the global cooldown, DoT ticks do not.
Haste to affect DoTs/HoTs?
by Sunfyre on Oct.07, 2009, under General
Okay, so at least at the beginning it won’t be for moonkin, however, the question I pose to you is, would you WANT it? I’m not so sure, because we get so many boons just from our DoTs being up (due to Spell "Improved Insect Swarm" not found.), I wouldn’t neccessarily want to have to refresh DoTs more often, especially in the middle of an eclipse. What do you think?
The following is the post from Ghostcrawler:
“We are trying to make haste a slightly more attractive stat for classes that utilize a lot of damage or healing over time spells, specifically Shadow priests, warlocks (though especially Affliction) and Resto druids. We realize other classes use hots and dots too, but I think we can all agree that it’s a bigger problem for the ones I mentioned.
I’m going to share with you an idea that the class and item designers came up with for 3.3. This is a work in progress so it’s possible we’ll end up going a different way after we see how it plays. However I also wanted to explain our logic here in case it wasn’t obvious.
We have new tech that will allow specific hots and dots to tick faster — the time between ticks would decrease. This means more damage or healing per time but also having to refresh those spells more often. Since there is a trade-off, we’re not sure the change is a no-brainer, especially in the healing case.
Because of this, we are planning on introducing the concept through glyphs. Glyphs represent a great test bed for new ideas because they are easier to change (and easier on the players when we do change them) compared to core spell functions or even talents. If we like the way it feels and players like the way it feels and the glyphs prove popular or fun, then this may be the kind of thing that shifts from glyphs over time — not unlike the way some favorite set bonuses eventually become talents.
For 3.3 we are talking about introducing three new glyphs for Shadow Word: Pain, Corruption and Rejuvenation that would allow these spells to tick faster with the more haste you have. There are glyphs of Corruption and Rejuv already, and we’re not sure how we’re going to resolve those yet. For Shadow Word: Pain, we are likely to rename the current glyph to Glyph of Mind Flay, remove the old Glyph of Mind Flay, and increase Mind Flay by 10 yards in the base spell.
Again, these are not promises (nor ponies). For a variety of reasons, you may see these changes on the PTR or you may not. If you do see any or all of the three glyphs implemented however, we wanted you to have some idea of what we were trying to do. Feedback is certainly appreciated, especially if you get to try them out.”
On the flip side, I think I’d welcome this as a resto druid quite quickly.