Tag: cataclysm

Cataclysm Stat & System Changes announced!

by Sunfyre on Mar.01, 2010, under General
183 views

Eyonix just posted the changes to stats that we will see in Cataclysm.  Many we expected.  Spell power will go away, and intellect will provide spell power.  Weapons, however, will still provide spell power.  Spirit will only be found on healing gear and will be an un-needed DPS stat.  Balance druids will still be sharing gear with resto druids.  But wait?!  I thought we wouldn’t want spirit?!

Eyonix has an answer:

If you are a Balance druid or Elemental shaman:

  • You will still share gear with Restoration druids and shaman.
  • Your gear will have Spirit on it. It won’t have Hit on it.
  • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
  • Hit on rings and other such gear will still benefit you.
  • Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.

This certainly looks interesting.  I’m sure more will come.



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Question of the Week: Cataclysm

by Sunfyre on Feb.28, 2010, under General
175 views

What one thing would you like to see changed for balance druids in Cataclysm?  Being that it’s a cataclysm, I’d like to see the balance tree completely overhauled.  Specifically, the cap issue needs to be addressed, both with haste and crit.



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Gnomeregan to be recaptured!

by Sunfyre on Feb.20, 2010, under General
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MMO-Champion is reporting that new achievements included in the 3.3.3 patch lead one to believe that Gnomeregan will be re-captured shortly.  It looks like the build up to the Cataclysm release is already starting.



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The State of the Moonkin

by Sunfyre on Jan.30, 2010, under General, Rants
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Inspired by a certain “other” address last night, I decided to craft a “State of the Moonkin” address, to both reflect backwards on where we’ve come from the launch of Wrath of the Lich King, to where we are now, to where we are headed.

The Instances

Naxxramas

Naxxramas was a pretty good place for us.  Most of the fights did not require a whole lot of movement, and we were well below our caps, so we still scaled well.  There was an abundance of gear available to us, and even a caster fist weapon was included!  Tier 7 was a solid set with solid bonus, and there was plenty of off set gear to be found as well. Moonkin shone on Patchwerk, as it really was the epitome of a stand and nuke fight.  Other fights, like Gluth, were great as it allowed us to put up some big numbers due to the heavy AoE.  Loatheb was another great fight, as it allowed us to run crit capped for Starfire.  This was back in the day where Eclipse had a 30 second shared cooldown, and you tried to sharpshoot Lunar Eclipse.

The Obsidian Sanctum

The Obsidian Sanctum was another decent fight for moonkin.  While there was a bit of movement (especially with 3 drakes), our decent AoE damage really helped make up for it.  The only problem I noticed with many moonkin was the fact that everyone was so concentrated on their Eclipse cooldown, to ensure a lunar eclipse proc, they often missed the big swirling shadow vortex beneath their feet.  Changing the vortex to purple usually fixed that problem.  The cloth bracers from bonus loot were also a BiS item until Ulduar.

Malygos

Due to the spark buff, Malygos was a decent fight for us, as we could time our eclipses and nuke Malygos, throwing up pretty good numbers.  Phase 2 was alright despite needing to swap to multiple targets.  Another good instance for gear, the belt and boots were best in slot.

Ulduar

Ulduar was for the most part a decent environment for moonkin.  Hodir and Hard-mode Vezax were some of the more stellar moonkin fights due to their damage buffs.  There were some challenges, however.  While a lot of people liked Ignis as a DPS benchmark, I always found that all the times you interrupt casting due to scorch to be a hinderence in Eclipse uptime.  The same could be said for Kologarn, however the AoE usually made up for that.  Auriaya was another major pain due the feral defender locking out a spell pool, preventing you from utilizing the right Eclipse.

Trial of the Crusader

I was never impressed with Trial of the Crusader.  It seemed like a hastily thrown together stopgap between Icecrown Citadel and Ulduar, with very gimmicky fights.   ToC was basically a loot pinata.  The hard modes were semi-interesting, but not to the level of Ulduar.  The best thing about ToC was having 6 days off from raiding a week.  None of the fights were extremely moonkin friendly, except perhaps faction champions simply because our armor gives us a higher survivability rate. We also began to see moonkin scale worse and worse as our haste cap was blown by, and due to the changes in Eclipse, we began to rapidly approach our crit cap.

Icecrown Citadel

Icecrown Citadel is a much more fair playing ground for moonkin.  Most fights seem to be decent for us.  Lady Deathwhisper is a great fight if your raid leader knows to leave you on the boss the entire time.  Due to our very poor scaling and most well geared moonkin quickly approaching our crit cap, our scaling is rather horrible, and it’s becoming harder and harder to stay in the middle of the pack let alone get near the top.  At this point it seems we will need to wait for Cataclysm to see some real changes.

Eclipse

Eclipse has seen many changes over the last year.  While I still do not really like how our DPS is centralized around one talent, it seems to be here to stay.  Eclipse started out with a short duration buff (10 seconds if I recall correctly), and a longer cooldown, shared by both lunar and solar eclipse.  This was quickly changed to a 15 second ability with a 40 second cooldown, with the bonuses doubled.  Between Ulduar and ToC is where we saw the changes to Eclipse, which put both abilities on separate cooldowns, allowing us to switch between the two.  For a brief time, WiseEclipse allowed us to squeeze out a bit more DPS by allowing back to back lunar to solar procs.

Tier Gear

Tier 7

Tier 7 was a decent starter set, however spirit was too abundant on the gear.  The bonuses, while not extravagant, were solid.

Tier 8

Tier 8 was another decent set, however again, spirit showed up in too many places.  The best thing about tier 8, however, was the 2 piece bonus.  This bonus would have lasted well into Tier 10 if it had not been nerfed.  The 4pc bonus was always useful for pulling snap agro and dying at the beginning of a fight, as well.

Tier 9

Tier 9 was again, not stellar due to the spirit.  The 2 piece tier 9 bonus was rather strong, and paired well with the 2pc tier 8 bonus.  The 4 piece bonus, however, was worse then the Tier 7 bonus, and only viable once Tier 8 2 piece was nerfed.

Tier 10

Tier 10 was finally a well itemized set. No spirit!  Just as Blizzard promised, they were saving the best for last.  The tier 10 bonuses were also well developed, despite there being a bug with [Languish], causing it to be a level 1 spell, thus giving mobs a 80 percent resist chance.  Let’s hope Blizzard can carry this trend into Cataclysm.

The Future

Blizzard has already stated that critical strike rating, etc, will be much harder to obtain in Cataclysm.  Hopefully that will fix our issue with the crit cap.  I think it’s pretty well agreed, however, that to make a second PvE DPS spell viable, it has to be separated from Wrath.  Currently moonkin like Wrath being such a quick cast in PvP, as it gives them a quick attack, however due to it’s short cast time, the haste cap is just too low.  A new 2.5 second (reduced to 2.0 second by talent) spell would fix a lot of these issues.  The developers have also hinted at Eclipse possibly becoming charge based, instead of time based.  This will keep us from being penalized so heavily in heavy movement fights.  In my opinion, the key to moonkin success in cataclysm will be to reduce our dependence on RNG, and find a way to raise our caps, especially our haste cap.

This has been a brief synopsis of my opinion of the moonkin class in the past, present, and future of Wrath of the Lich King into Cataclysm.  I intend to continue playing my balance druid into the next expansion (although possibly as a Worgen, if they let us race change), and really hope they follow through on promises to fix us.  We have had great strides in each expansion to make our DPS more viable.  Hopefully the fourth time is the charm.  Please leave feedback and tell me what you loved the most about WotLK, what you didn’t like, and what you hope to see going forward.



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Question of the Week: What will you miss?

by Sunfyre on Jan.06, 2010, under General
344 views

Question of the Week:  What in Lich King will you miss when Cataclysm launches?  I personally wish they would have done more with the Wyrmrest Temple.  Initially they had planned on doing more dragonflights then just Obsidian, but it never materialized.



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Question of the Week: Cataclysm

by Sunfyre on Dec.17, 2009, under General
226 views

Question MarkI know we’re just starting Icecrown, but here’s a question regarding Cataclysm:

Do you plan on playing your druid as a main in Cataclysm? Are you willing to stick with balance? Will you race change to troll/worgen if it becomes available?

Personally, I’ll never play another main class besides druid, and I enjoy balance. I would LOVE to play a Worgen.



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Question of the Week: Cataclysm

by Sunfyre on Oct.13, 2009, under General
140 views

Question Mark Do you plan on staying a druid through Cataclysm?  I was personally disappointed that Archdruid was not released as a hero class.

If you do plan on staying a druid, do you plan on staying your current race?  As much as I love [Shadowmeld], I am seriously considering race changing to Worgen when they become available.  Not only for the new shapeshifts (and lord knows they won’t update the current moonkin ones before then), but their racials seem pretty neat.

Tell me your thoughts!



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