Tag: balance

Firelands extravaganza!

by on May.05, 2011, under Cataclysm, Gear Discussion

As pointed out by Ava in a previous post, the new Tier12 set bonuses are known :

Balance 2 Pieces – You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Balance 4 Pieces – While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

I expect the burning treant mechanic to work a little like the Val’kyr from Nibelung back in WOTLK. All the classes’ set bonuses are about Fire and related to them, so expect alot of red and orange on your screens !

Thoughts? 4 set sounds quite interesting!

It’ll be interesting to see if the Burning Treants benefit from Fungal Growth! Probably not. But it would be sick. Can’t an owl dream ?



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Upcoming Balance Balancing!

by on Dec.27, 2010, under General, PVP Discussion

From the World of Warcraft blog, the following changes are being planned for the next patch (ETA unknown):

  • We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
  • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.

I think both of these are very important changes.  I don’t think this is going to fix the PVP issues for balance, but I know Wild Mushroom needed some work in both the PvP and PvE environments.

Opinions?



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85 and On…

by on Dec.10, 2010, under Cataclysm

I apologize for not blogging for the last few days, however ever since Cataclysm was released, I’ve been grinding for levels then grinding for gear.

It took me about 18 hours or so to hit level 85, due to the fact that I was one of the many who had “Eye of the Storm” in our quest log, and although we weren’t aware, that was preventing us from finishing a Twilight Highland’s quest which subsequently locked us out from any remaining quests.  Due to that I had to grind the last 4.5 million experience in Deepholm and Uldum.

Ever since then I’ve been grinding heroics, and am pretty satisfied with my gear so far.  Tomorrow I will be revered with The Earthen, and that’ll provide me with pants and my helm enchant.  We went into Blackwing Descent today and played around a bit, but we don’t have enough geared people yet to really do the instance.  We did do the new PVP boss however, which scored one of our tanks a piece of tier gear, and me a item level 365 PVP trinket.  (Unfortunately it’s Alliance, and I cannot use it. :( ).

I know it’s early to tell, however so far I’m satisfied with how we’re playing out.  My damage is comparable to any other class I’ve dungeoned with, and our mana management seems okay.

Someone asked me to speak about mana management.  I really have no problems right now, and I (generally) end up giving away my innervate, as the healers are really the ones with the problems.

I continue to use the standard rotation that I had posted previously, and I still do not refresh DoTs between Eclipses.  Usually this is just because of the extreme cost of Moonfire/Sunfire.  There are rare long fights where I am mana challenged.  If this is the case, I skip Moonfire/Sunfire and just use an Insect Swarm to get the Nature’s Grace buff.  It’s also important to make sure you have 3/3 Moonglow and 2/2 Dreamstate.



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New beta build, one balance change

by on Oct.27, 2010, under Cataclysm

A new beta build is being released, and the only balance change is to give a 1.5 second cast time to Soothe.  It looks like hunters will not have this limitation, so hopefully we can return tranq duty to the focus-starving, QQing, murloc outfit wearing hunters.

Oh, and thanks to Balourd (I didn’t bother to look at the resto changes):

Rebirth cooldown has been reverted to 10 minutes.



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Additional Cataclysm Balance Changes

by on Aug.21, 2010, under Cataclysm

MMO-Champion released some further balance changes in Cataclysm:

  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)
  • I find most of these rather interesting.  The Thorns change has me rather perplexed.  I’ll have to rely on someone who has beta access (*cough*Lissanna*cough*) to let me know how this now scales with spellpower.  Unless it’s going to give a huge damage burst to a tank for threat, I really don’t get the purpose of Thorns.  The Moonkin form change was needed, or it would have made the form pointless in 25man raids.

    Thoughts/gripes/complaints?



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    Beta changes to Owls

    by on Jul.29, 2010, under General

    A few changes are going live tonight, as mmo-champion reports, and are pretty major :
    Starsurge now generates 10 solar/lunar energy baseline. Lunar guidance only generates an extra 2/4/6 (old : 5/10/15) solar/lunar energy.
    Moonkin Form now gives 5% haste instead of 5% crit.
    Genesis increases the damage from DOTS by 2/4/6% (old : 1/2/3%)
    Finally : Nature’s Grace now is always 100% chance on crit, but 5/10/15% casting speed. This is a 5% decrease from live version. We do gain that 5% all the time on our aura though.
    On a minor side, Heart of the Wild increases intellect by 2/4/6%, making it on par with Furor for moonkin benefits. Still going to pick it up on launch day (see my projected spec here)

    Although it’s too early to theorycraft and start mathematicalizializing stuff, I can tell you that I’ve switch my SP gems for haste gems. All three of our nukes (Starsurge, Starfire, Wrath) aren’t bound by the haste soft cap anymore, therefore making haste very good. Feel free to prove me wrong or right in comments (read : I let more competent people do the maths)

    -BALOURD.

    Update #1 : I’ve been playing in the Worgen starting zone (which looks awesome btw. Goblin is very fun but Worgen’s great-looking). Seems like they have also set the Passive bonuses you get from choosing Balance.
    Bonus spell : Starsurge (we knew that)
    Bonus #1 :  Nature’s Focus :70% less pushback suffering on balance spells (we knew that as well)
    Bonus #2 : Vengeance : +100% crit bonus from Starfire, Starfall, Moonfire and Wrath spells.
    Bonus #3 : Dreamstate : 3% of your intellect as mp5
    I don’t know if I get this correctly, but those are the bonuses we get to increase by stacking up mastery? So this means that with enough mastery…
    More crit bonus? More regen? More pushback reduction? >_<
    Update #2 : It took me some time to realize this, but it seems that Earth and Moon now only has 1 rank, and only increases your spell damage by 2%. The bonus damage taken by ennemies is also at 2%. Maybe a bug, because other classes still buff the full 8(?)%
    Check out the new spec I’d pick up if Cata was live tomorrow.



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    Cataclysmic impressions

    by on Jul.28, 2010, under Cataclysm, General

    I’ve been able to get my hands on a Beta invitation (through a friend’s account). I’ll let you guys know my reactions to Moonkin changes and gameplays. I’ll be questing and dungeoning to have a feeling of everything in-game. Tune in later this week !



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