You probably already noticed this, but it looks like in the last patch they re-skinned the Lasherweave helms to match the color theme of the tier set a bit better. (251 is blue, 264 is yellow, 277 is green). I still think the druid set is the one with the least differentiation between the three sub-tiers. There’s only subtle differences with the chestpiece. I think if they’d change the glow of the shoulderpads to match, it’d be a bit more obvious.
I know there’s a few of you that enjoy Moonkin PvP. I’ve recently been scrambling to put a set together (finally above 800 resilience!) and have been dabbling in 2s and battlegrounds a bit, but probably won’t be in 3s or 5s for another week or two.
We’ve done a lot of hashing of the numbers for Starfall on the PvE side. What do you think about the PvP side? I think it’s a welcome change, and I know it melts faces in battlegrounds and 1v1 duels, but I’ve yet to experience it in 3s or 5s. Is our survivability decent enough that we can really dish out the damage? I struggle in 2s against certain combinations just because I can’t always do enough burst damage to break down a healer with 1.2k+ resilience. I’m not too worried about that because Blizzard specifically does not balance arenas around 2v2s.
How about Nature’s Grasp? I did do some testing last night and did find that it does have diminishing returns on the charges, and that it’s shared with the actual entangling roots spell. I think the best application of this would be when you have multiple melee attacking you, as all three should take a full duration roots.
Sound off with your thoughts!
Lightning Shield now procs charges of [spell]69766[/spell] in the Sindragosa encounter. This is really bad on heroic. Not sure if it’s an intended change or not.
Squawk and Awe is a bit buggy in 3.3.3, but it does work. The bar shows you’re on cooldown when you’re actually under Solar Eclipse.
There’s an undocumented 3.3.3 nerf in Icecrown Citadel. In the Heroic Festergut fight, green runes now appear on the ground where Professor Putricide is throwing malleable goo.
What are your first impressions of 3.3.3? I’m VERY happy with the change to Starfall, in both PvP and PvE.
3.3.3 is live today. Visit the 3.3.3 recap for a detailed break down of the balance druid changes.
I’ve been asked a few times what glyph and talent changes should occur in 3.3.3. I personally do not see any talent changes specifically because of the patch. As for glyphs, you should now be replacing [item]Glyph of Insect Swarm[/item] with [item]Glyph of Starfall[/item]. I am not bothering with [item]Glyph of Focus[/item] because it’s been nerfed.
This should have you using:
[item]Glyph of Moonfire[/item]
[item]Glyph of Starfire[/item]
[item]Glyph of Starfall[/item]
How will this affect your rotation? If you were keeping insect swarm up for DPS, you no longer need to. You may wish to keep it up on certain fights if your tank is getting rocked as you now have the boss hit debuff component back. Personally I really only use it for a few heroic hardmodes and during movement. I also do not concern myself with 100% Moonfire uptime, I just aim to keep the idol fully developed at all times. If you need to refresh it during a solar eclipse, do it in the tail end so you can hopefully let the moonfire carry over into lunar eclipse (where it’ll extend).
Starfall does it’s most potent damage between two or more targets. While you should be using Starfall on every cooldown, if you’re in a fight where there are adds and you’re only a few seconds away from encountering them, you will see the most damage output by waiting.
If you have any more questions about 3.3.3, feel free to leave a comment ask via Twitter @SunfyresNest, or shoot me an email at firstname.lastname@example.org.
3.3.3 should be live this week. Here is a recap of the changes.
The co-efficients of Starfall have been dramatically increased. Before, Starfall took little boost from spellpower. It will now scale very well. To see the exact number break down, you can check out my previous post: Starfall by the Numbers.
To not make Starfall so insane for PvP, [item]Glyph of Focus[/item] has been nerfed to only provide a 10% buff. What does this mean for PvE? It’s rather clear cut that the glyphs to have as of 3.3.3 are [item]Glyph of Starfall[/item], [item]Glyph of Moonfire[/item], and [item]Glyph of Starfire[/item]. Yes, I know you may think [item]Glyph of Insect Swarm[/item] is better then Moonfire or Starfire, but they in combination (since they play off each other), make them a better choice, and you only really ever want one DoT up, not two.
I’ve played around on the PTR with Starfall on 1, 2, 3, and 4 targets, with the nerfed glyph of focus. I’ve posted the results to World of Logs. As you can see, Starfall does grant a rather dramatic boost in damage.
Typhoon’s base mana cost has been reduced from 32% to 25% base mana. This should help out in both PvP, as well as PvE (where it has become rather useful in Icecrown Citadel.)
Nature’s Grasp has been given three charges. This means that it WILL allow you to root multiple individuals (although you will not be able to do this simply by casting [spell]Entangling Roots[/spell] on individual people.). See the screenshot below for an example of both a hunter and his pet rooted. There’s a brief delay in the use of charges to prevent a rogue or other melee from absorbing two charges instantaneously.
Sorry Moonkin, but MMO-Champion reports that 3.3.3 is delayed at least another week. You’ll have to wait a little longer for global destruction.