Moonkin Raiding: Rating Values
Level 85 Base Stat Conversion
* 648.91 Intellect = 1% Spell Critical
* 128.06 Haste Rating = 1% Haste
* 102.446 Hit Rating/Spirit = 1% Hit
* 179.28 Critical Rating = 1% Spell Critical
Haste Breakpoints
Without Nature’s Grace:
- 11th tick: 1423
- 12th tick: 2778
- 13th tick: 4134
- 14th tick: 5489
With Nature’s Grace:
- 13th tick: 1924
- 14th tick: 3102
- 15th tick: 4281
- 16th tick: 5459
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A tale of Sunfyre's trials and tribulations as a World of Warcraft end-game balance druid raider.
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Squawkbox
Latest on Thu, 09:38 pmgore: They just updated the 4pc T13 again. 10% Bonus damage and 5 seconds reduced CD.
Annkin: Btw, it's not worth it to acctually refresh your dot when it proc...just play as if it's a normal weap... The 2,5 sec you loose refreshing your dot could have been used to get more eclipse utpime and thus benefiting from Nature's grace, which is more important.
Annkin: I'm wearing it just to buff other people anyway... And that is until I get my DW . . .
Balourd: It pretty much averages out to 300 haste all the time, which isnt bad, but you're right it's hard to predict when it'll proc and casting dots accordingly. I feel the extra haste to the raid is worth it though.
Annkin: It's a pain in the b***...basicaly the proc isn't forgiving so your dot don't always benefit from it, or does eclipse uptime.
Bal: What dyou guys think about Ti'tahk, the Steps of Time ? Y u no proc more ?
sarah: our 4 set bonus has been changed to 10% increased starsurge dmg
Terry: Buffing T13 4 piece set bonus! Yay we can finally use our new tier set.
Balourdd: Anyone else's fingers getting snapped because of Starfall during the Spine encounter? I was thinking glyphing for focus and trying to range the Corruptions... opinions?
Annkin: Craftable bracer with vp boots are BIS, if you have DW that is. Otherwhise the heroic bracers may be better...
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September 28th, 2009 on 7:25 am
I’ve always considered “capped” to be 0% miss. I adamantly recommend 263/237 (horde/ally) hit rating. Granted, people should not be too concerned over 1 point in hit, and it’s rare that you’d have the chance to be so specific, but for the purpose of theory, I felt the need to throw that out there.
Also, 32.79 haste rating = 1% haste. It’s less than .1 difference, but that .1 will give you different results for the haste “soft cap”.
September 28th, 2009 on 8:02 am
Well, really, my point was, if you had to choose between 262 hit and 310 hit by adding a hit piece, or using another piece that would grant you, say, crit, personally, I’d run with 262 hit.
September 28th, 2009 on 8:02 am
I’ve updated the post to reflect the haste rating. Thanks!
October 10th, 2009 on 8:38 am
Hey, I was in FE with you a few weeks ago. You said that insect swarm is not worth casting: if that’s the case why do you have improved insect swarm? Also, do you still suggest that strategy? Furthermore, how bad is it to go over 401 haste? I have tried to stay under that amount but it’s rather difficult with the gear available in ToC. Do you suggest staying close to 401 within reason, or does it not even matter at this point? I was under the impression that going under 1s wrath casts messed up spell queuing and added extra lag to wrath casts.
October 10th, 2009 on 10:03 am
I’ve played around with both Improved Insect Swarm/IS and Starfall/Glyph of Starfall. Currently I’m using IIS, but I still am not 100% positive which alternative is better. Casting IS with <13sec on Wrath is a DPS loss. With WiseEclipse, you generally roll directly from a Lunar Eclipse into a Solar Eclipse. As for the haste issue, if you go above 401 haste, you’re only really giving benefit to Starfire. Above 12% haste, Wrath’s casts go below 1.0 sec (with Nature’s Grace proc’d), however, the global cooldown remains 1.0sec, so you never will actually cast wraths any quicker then 1.0 seconds apart. Haste above 401 is still obviously a DPS boost, however, it’s value deminishes the greater the haste you have, and other stat values, such as crit, will continue to benefit both Wrath and Starfire.