Moonkin Raiding: Rating Values
Level 90 Base Stat Conversion
- 425 Haste Rating = 1% Haste
- 340 Hit Rating/Spirit = 1% Hit
- 600 Critical Rating = 1% Spell Critical
- 600 Mastery = 1% Mastery
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Latest on Mon, 10:14 amSunfyre: Not really, but treants get worse.
Jim: Hey Sunfyre. I get the legendary Meta soon. Does anything Major change when i get to gem? Statweights, Playstyle. thx
Sunfyre: When you hit 0 energy, in 5.1, you'd go to 20 energy. + 40 energy from one cast to 60 energy, + 40 energy from cast #2, that's 100 energy. Now you go from 0 energy to 40 energy. Cast #1 brings you to 80. Cast #2 is still required, and it brings you to 100 energy (which is really 120 but you get nothing for that extra energy). The amount of casts did not change. 2.
gore: Wait, what you just said doesn't make sense. What makes us go straight to 20 energy? With SotF it takes 2 casts to reach lunar. 2 casts to reach solar. Without SotF it takes 3, correct me if i'm wrong.
S: Sorry, I don't understand where your getting the 20 from, 100 80 60 40 20 0 40 80 100 or sotf 100 80 60 40 20 0 (40 sf + 40 sotf) 80 120 ??
Madnz: Hi sunfyre, how would you say the 4p t15 will be with SoTF? Does that also maybe make mastery more valuable?
Sunfyre: You already go 20-Lunar, 60, 100. Going 40-80-100(120) is the same amount of casts to hit 100.
Cohumulone: Hey Sunfyre. I'm trying to wrap my head around what you've been saying about SotF. How exactly does it not reduce Starfire casts by 1?
Braeden: Started a Druid....3 days ago or something like that.... Anyways i got to lvl 60 and im not using gear SETS so much as im using the things that look especially helpful such as Int and Spir Stacke, Occasionally with some 14-15 haste involved..... Im not one of those guys who go out and get the best pve/pvp gear But i really need some help..... im a resto balance mix and well my hits are only doing about 5K at lvl 60 :/ what sohuld i do?
Sunfyre: SoTF wasn't much of a buff. It didn't reduce starfire casts to lunar, and only reduced wrath casts by potentially one. I'd stick with incarnation.
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September 28th, 2009 on 7:25 am
I’ve always considered “capped” to be 0% miss. I adamantly recommend 263/237 (horde/ally) hit rating. Granted, people should not be too concerned over 1 point in hit, and it’s rare that you’d have the chance to be so specific, but for the purpose of theory, I felt the need to throw that out there.
Also, 32.79 haste rating = 1% haste. It’s less than .1 difference, but that .1 will give you different results for the haste “soft cap”.
September 28th, 2009 on 8:02 am
Well, really, my point was, if you had to choose between 262 hit and 310 hit by adding a hit piece, or using another piece that would grant you, say, crit, personally, I’d run with 262 hit.
September 28th, 2009 on 8:02 am
I’ve updated the post to reflect the haste rating. Thanks!
October 10th, 2009 on 8:38 am
Hey, I was in FE with you a few weeks ago. You said that insect swarm is not worth casting: if that’s the case why do you have improved insect swarm? Also, do you still suggest that strategy? Furthermore, how bad is it to go over 401 haste? I have tried to stay under that amount but it’s rather difficult with the gear available in ToC. Do you suggest staying close to 401 within reason, or does it not even matter at this point? I was under the impression that going under 1s wrath casts messed up spell queuing and added extra lag to wrath casts.
October 10th, 2009 on 10:03 am
I’ve played around with both Improved Insect Swarm/IS and Starfall/Glyph of Starfall. Currently I’m using IIS, but I still am not 100% positive which alternative is better. Casting IS with <13sec on Wrath is a DPS loss. With WiseEclipse, you generally roll directly from a Lunar Eclipse into a Solar Eclipse. As for the haste issue, if you go above 401 haste, you’re only really giving benefit to Starfire. Above 12% haste, Wrath’s casts go below 1.0 sec (with Nature’s Grace proc’d), however, the global cooldown remains 1.0sec, so you never will actually cast wraths any quicker then 1.0 seconds apart. Haste above 401 is still obviously a DPS boost, however, it’s value deminishes the greater the haste you have, and other stat values, such as crit, will continue to benefit both Wrath and Starfire.