Moonkin Raiding: Rating Values
Level 85 Base Stat Conversion
* 648.91 Intellect = 1% Spell Critical
* 128.06 Haste Rating = 1% Haste
* 102.446 Hit Rating/Spirit = 1% Hit
* 179.28 Critical Rating = 1% Spell Critical
Haste Breakpoints
Without Nature’s Grace:
- 11th tick: 1423
- 12th tick: 2778
- 13th tick: 4134
- 14th tick: 5489
With Nature’s Grace:
- 13th tick: 1924
- 14th tick: 3102
- 15th tick: 4281
- 16th tick: 5459
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Latest on Wed, 09:21 pmLunarbomb: To answer Boomer's question I am running the 4T13 and I find it more beneficial to use starsurge on cooldown no matter what due to the 10% damage increase and the fact that you do get the instacast procs so often that there is no reason not to take advantage of the tier bonus
Sunfyre: *groan*
Doomfowl: A Combat-log is a druid meleeing in tree form. Think about it...
Stoemp: Hey, i just got 85 on my druid and got basic balance gear and spec, got a 8k dps at the moment, and i am looking for some helpfull Addons to improve my dps. (or makes thing's easier.
Doronamo: Stopping by from wow.joystiq, thought I'd say thanks for the symbiosis list, that's awesome.
mantiss: tooltips working, nice one =]
Sunfyre: I've been trying to get the Tooltips to work. They aren't.
mantiss: you also need the jquery script, not sure what you are currently using.
mantiss: can you add this to your pages? will allow wowdb tool tips, especially useful for the new symbiosis links.
Sunfyre: I still use 4T12 heroic, since I'm only running LFR at the time -- but even now I only starsurge under Eclipse. So definitely, I would wait until Eclipse with 4T13.
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September 28th, 2009 on 7:25 am
I’ve always considered “capped” to be 0% miss. I adamantly recommend 263/237 (horde/ally) hit rating. Granted, people should not be too concerned over 1 point in hit, and it’s rare that you’d have the chance to be so specific, but for the purpose of theory, I felt the need to throw that out there.
Also, 32.79 haste rating = 1% haste. It’s less than .1 difference, but that .1 will give you different results for the haste “soft cap”.
September 28th, 2009 on 8:02 am
Well, really, my point was, if you had to choose between 262 hit and 310 hit by adding a hit piece, or using another piece that would grant you, say, crit, personally, I’d run with 262 hit.
September 28th, 2009 on 8:02 am
I’ve updated the post to reflect the haste rating. Thanks!
October 10th, 2009 on 8:38 am
Hey, I was in FE with you a few weeks ago. You said that insect swarm is not worth casting: if that’s the case why do you have improved insect swarm? Also, do you still suggest that strategy? Furthermore, how bad is it to go over 401 haste? I have tried to stay under that amount but it’s rather difficult with the gear available in ToC. Do you suggest staying close to 401 within reason, or does it not even matter at this point? I was under the impression that going under 1s wrath casts messed up spell queuing and added extra lag to wrath casts.
October 10th, 2009 on 10:03 am
I’ve played around with both Improved Insect Swarm/IS and Starfall/Glyph of Starfall. Currently I’m using IIS, but I still am not 100% positive which alternative is better. Casting IS with <13sec on Wrath is a DPS loss. With WiseEclipse, you generally roll directly from a Lunar Eclipse into a Solar Eclipse. As for the haste issue, if you go above 401 haste, you’re only really giving benefit to Starfire. Above 12% haste, Wrath’s casts go below 1.0 sec (with Nature’s Grace proc’d), however, the global cooldown remains 1.0sec, so you never will actually cast wraths any quicker then 1.0 seconds apart. Haste above 401 is still obviously a DPS boost, however, it’s value deminishes the greater the haste you have, and other stat values, such as crit, will continue to benefit both Wrath and Starfire.