Icecrown Citadel: Lord Marrowgar
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Lord Marrowgar
Lord Marrowgar is the first boss in Icecrown Citadel, and he is fairly simple. Like most bosses, you will want to start this fight spread out. Marrowgar has three main abilities, and a saber lash, which requires you to have more then one tank stacked on top of each other. The other three abilities are easily handled. The first is [Coldflame], which is a blue flame which snakes across the ground in a direct line. To avoid it, simply sidestep when it gets near you. Don’t be alarmed, if it hits you, it doesn’t do much damage as long as you get out quick enough. (I have a feeling in hard mode it will have much higher consequences, like a debuff, similar to that on Northrend Beasts in ToGC). The second ability that Marrowgar possesses is [Bone Spike Graveyard]. Marrowgar will impale one individual (25man: three) and incapacitate them, as well as doing 10% damage per second until they are broken free. All DPS should immediately switch to the bone spikes and break them free. In 25man, it’s important to free the healers first. The final ability is called [Bone Storm]. While all of the raid takes damage, the farther away from Marrowgar you are, the less damage you take. He whirlwinds randomly, much like Sartura, so you have to be on your feet to avoid him. After the Bone Storm is complete, he will reset agro, so be careful. His damage is minimal in non-heroic, so you can probably DPS him while he whirlwinds as long as you’re careful.
As long as you can rinse and repeat, killing Lord Marrowgar should be no problem. If you manage to kill him in 25man, you may be rewarded with [Frozen Bonespike].
Enjoy!

















