Balance Glyphs
Prime glyphs:
- Starsurge – When your starsurge deals damage, the cooldown remaining on your starfall is reduced by 5 sec.
- Insect swarm – Still increases damage by 30%, no longer mentions debuff.
- Moonfire – Increases the periodic damage of moonfire by 10%
- Starfire – Unchanged (starfire increases duration of Moonfire)
- Wrath – Your wrath does 10% additional damage to targets afflicted by your insect swarm
Major glyphs:
- Focus – unchanged (still reduces starfall radius for bonus damage)
- Thorns – Reduces cooldown by 20 sec
- Barkskin – Unchanged (reduces chance to be crit)
- Roots – Reduces cast time of roots by 100%, but adds a 5 second cooldown.
- Hurricane – Slows movement speed by 50%
- Innervate – When innervate is cast on a friendly target other than the caster, the caster will gain 50% of innervate’s effect
- Monsoon – Unchanged (reduces cooldown of typhoon by 3 sec)
- Rebirth – Unchanged (res with 100% health)
- Solar beam – Increases the duration of your solar beam silence by 5 sec.
- Starfall – Reduces the cooldown on starfall by 30 sec
Minor glyphs:
- Aquatic form – increases swim speed by 50% in aquatic form.
- Mark of the Wild – Reduces cost of MOTW by 50% (NOTE: GOTW is gone and MOTW is now group & already costs no reagent)
- Unburdened rebirth (unchanged) – rebirth no longer requires a reagent
- Typhoon – reduces cost of the spell by 8%, increases radius by 10 yards, but no longer knocks enemies back
October 13th, 2010 on 2:01 am
So what is the ideal glyph setup you would suggest?
October 13th, 2010 on 2:44 am
Moonfire + Starsurge + Insect Swarm
October 13th, 2010 on 11:02 am
Hmm, I don’t PvP, but I find typhoon useful for PvE questing, think the glyph is worth it to make it more viable in raids on AoE mobs?
October 13th, 2010 on 2:10 pm
Which? Glyph of Typhoon? Yeah, it’s only a minor.
October 14th, 2010 on 5:30 pm
So what are the best major glyps??
October 14th, 2010 on 5:56 pm
Starfall.