Rants
Gripe of the Week: The Warcraft Drug
by Sunfyre on May.01, 2010, under Gripe of the Week
308 views
So apparently I can’t go cold turkey from the Warcraft Drug. I managed to get talked back into raiding again since it’s only 2-3 times a week, and while I often will be out of town and unable to raid, the times I’m not I’ll be working from home and able to do my errands/etc during the day and not consume my whole day with work + raiding.
Have any of you ever had this problem where you just can’t walk away?
Gripe of the Week: Nibelung
by Sunfyre on Mar.30, 2010, under Gripe of the Week
431 views
It appears that conjured pets do not receive the ICC raid buff. This means that I’m sure shortly gear with the 30% raid buff will surpass the damage of the Val’kyr.
Gripe of the Week: Spirit
by Sunfyre on Mar.17, 2010, under Gripe of the Week
240 views
I hate how it seems all the caster drops we’ve had for us lately in hardmode ICC are crit/spirit, and that no one else wants them. Since they’re 277 they’re generally more DPS for me when you look at the spirit -> spellpower conversion, given Kings/Imp GotW, but I really hate seeing my spirit push 700 raidbuffed.
What I’ve Been Up To…
by Sunfyre on Mar.05, 2010, under Rants
311 views
I feel like I haven’t really personalized much of my blog lately, and have just been reporting the balance druid news. I’m away for the weekend on a quick vacation, and had a few moments to sit down and talk about what I’ve been up to the last few weeks.
If you’ve been following my Tweets closely (or paid attention to the blog), you’ll notice that I returned to the Horde. The several months I spent as a Night Elf were .. different, but it just didn’t feel right. Seriously Casual is a great guild with great people, it just didn’t feel like my home.
I joined a guild called “Titan” on Blackhand in early February, and spent about a month there. There were some good people in Titan, however I did not particularly agree with their leadership style (or lack thereof). I don’t want to go too into detail, but it really felt like people logged in to raid, spent 4 hours raiding, and logged back out, with no real discussion, theorycrafting, or passion to understand the fights.
I’ve recently stumbled on my current guild, Out of Line, on Stormreaver. They are 9/12 heroic, and this week we’ve made great progress on Putricide. I expect him down this week. (5% wipe is our best attempt). So far I really love it here. The players for the majority are in their twenties and in college or careers, so while it’s a grueling schedule, they understand that we all have careers that may occasionally take priority. Everyone’s also on a first name basis, which is a new thing for me, but it’s nice, it seems like people are actually interested in getting to know each other. People are online all the time, on Ventrilo and in game, and there’s plenty of discussions and theorycrafting during our downtime, and a lot of discussion and collaboration during the attempts as well. So far it seems like I’ve found a comfortable home to settle into while we finish Icecrown and move into Cataclysm.
Gripe of the Week: PTR Patch
by Sunfyre on Mar.02, 2010, under Gripe of the Week
273 views
I wish Blizzard would patch the PTR already so I can log in. (If you have multiple WoW accounts tied to one Battle.net account, you currently cannot log in). I want to melt the world, damnit.
The State of the Moonkin
by Sunfyre on Jan.30, 2010, under General, Rants
769 views
Inspired by a certain “other” address last night, I decided to craft a “State of the Moonkin” address, to both reflect backwards on where we’ve come from the launch of Wrath of the Lich King, to where we are now, to where we are headed.
The Instances
Naxxramas
Naxxramas was a pretty good place for us. Most of the fights did not require a whole lot of movement, and we were well below our caps, so we still scaled well. There was an abundance of gear available to us, and even a caster fist weapon was included! Tier 7 was a solid set with solid bonus, and there was plenty of off set gear to be found as well. Moonkin shone on Patchwerk, as it really was the epitome of a stand and nuke fight. Other fights, like Gluth, were great as it allowed us to put up some big numbers due to the heavy AoE. Loatheb was another great fight, as it allowed us to run crit capped for Starfire. This was back in the day where Eclipse had a 30 second shared cooldown, and you tried to sharpshoot Lunar Eclipse.
The Obsidian Sanctum
The Obsidian Sanctum was another decent fight for moonkin. While there was a bit of movement (especially with 3 drakes), our decent AoE damage really helped make up for it. The only problem I noticed with many moonkin was the fact that everyone was so concentrated on their Eclipse cooldown, to ensure a lunar eclipse proc, they often missed the big swirling shadow vortex beneath their feet. Changing the vortex to purple usually fixed that problem. The cloth bracers from bonus loot were also a BiS item until Ulduar.
Malygos
Due to the spark buff, Malygos was a decent fight for us, as we could time our eclipses and nuke Malygos, throwing up pretty good numbers. Phase 2 was alright despite needing to swap to multiple targets. Another good instance for gear, the belt and boots were best in slot.
Ulduar
Ulduar was for the most part a decent environment for moonkin. Hodir and Hard-mode Vezax were some of the more stellar moonkin fights due to their damage buffs. There were some challenges, however. While a lot of people liked Ignis as a DPS benchmark, I always found that all the times you interrupt casting due to scorch to be a hinderence in Eclipse uptime. The same could be said for Kologarn, however the AoE usually made up for that. Auriaya was another major pain due the feral defender locking out a spell pool, preventing you from utilizing the right Eclipse.
Trial of the Crusader
I was never impressed with Trial of the Crusader. It seemed like a hastily thrown together stopgap between Icecrown Citadel and Ulduar, with very gimmicky fights. ToC was basically a loot pinata. The hard modes were semi-interesting, but not to the level of Ulduar. The best thing about ToC was having 6 days off from raiding a week. None of the fights were extremely moonkin friendly, except perhaps faction champions simply because our armor gives us a higher survivability rate. We also began to see moonkin scale worse and worse as our haste cap was blown by, and due to the changes in Eclipse, we began to rapidly approach our crit cap.
Icecrown Citadel
Icecrown Citadel is a much more fair playing ground for moonkin. Most fights seem to be decent for us. Lady Deathwhisper is a great fight if your raid leader knows to leave you on the boss the entire time. Due to our very poor scaling and most well geared moonkin quickly approaching our crit cap, our scaling is rather horrible, and it’s becoming harder and harder to stay in the middle of the pack let alone get near the top. At this point it seems we will need to wait for Cataclysm to see some real changes.
Eclipse
Eclipse has seen many changes over the last year. While I still do not really like how our DPS is centralized around one talent, it seems to be here to stay. Eclipse started out with a short duration buff (10 seconds if I recall correctly), and a longer cooldown, shared by both lunar and solar eclipse. This was quickly changed to a 15 second ability with a 40 second cooldown, with the bonuses doubled. Between Ulduar and ToC is where we saw the changes to Eclipse, which put both abilities on separate cooldowns, allowing us to switch between the two. For a brief time, WiseEclipse allowed us to squeeze out a bit more DPS by allowing back to back lunar to solar procs.
Tier Gear
Tier 7
Tier 7 was a decent starter set, however spirit was too abundant on the gear. The bonuses, while not extravagant, were solid.
Tier 8
Tier 8 was another decent set, however again, spirit showed up in too many places. The best thing about tier 8, however, was the 2 piece bonus. This bonus would have lasted well into Tier 10 if it had not been nerfed. The 4pc bonus was always useful for pulling snap agro and dying at the beginning of a fight, as well.
Tier 9
Tier 9 was again, not stellar due to the spirit. The 2 piece tier 9 bonus was rather strong, and paired well with the 2pc tier 8 bonus. The 4 piece bonus, however, was worse then the Tier 7 bonus, and only viable once Tier 8 2 piece was nerfed.
Tier 10
Tier 10 was finally a well itemized set. No spirit! Just as Blizzard promised, they were saving the best for last. The tier 10 bonuses were also well developed, despite there being a bug with [Languish], causing it to be a level 1 spell, thus giving mobs a 80 percent resist chance. Let’s hope Blizzard can carry this trend into Cataclysm.
The Future
Blizzard has already stated that critical strike rating, etc, will be much harder to obtain in Cataclysm. Hopefully that will fix our issue with the crit cap. I think it’s pretty well agreed, however, that to make a second PvE DPS spell viable, it has to be separated from Wrath. Currently moonkin like Wrath being such a quick cast in PvP, as it gives them a quick attack, however due to it’s short cast time, the haste cap is just too low. A new 2.5 second (reduced to 2.0 second by talent) spell would fix a lot of these issues. The developers have also hinted at Eclipse possibly becoming charge based, instead of time based. This will keep us from being penalized so heavily in heavy movement fights. In my opinion, the key to moonkin success in cataclysm will be to reduce our dependence on RNG, and find a way to raise our caps, especially our haste cap.
This has been a brief synopsis of my opinion of the moonkin class in the past, present, and future of Wrath of the Lich King into Cataclysm. I intend to continue playing my balance druid into the next expansion (although possibly as a Worgen, if they let us race change), and really hope they follow through on promises to fix us. We have had great strides in each expansion to make our DPS more viable. Hopefully the fourth time is the charm. Please leave feedback and tell me what you loved the most about WotLK, what you didn’t like, and what you hope to see going forward.
Gripe of the Week #12: Rawr
by Sunfyre on Jan.27, 2010, under Gripe of the Week
374 views
Maybe I’m just too lazy to go through all of the options in Rawr after disgust from it’s default settings, however I fail to see how people continue to cite Rawr as a credible source to find upgrades. I fail to see why it values hit rating so high past cap (or why it values it at all), and why in hell it values haste so high past cap, and why it values MANA PER FIVE AS A SUSTAINABLE DPS TRAIT WHATSOEVER. Can someone please explain this to me?
Gripe of the Week #10: PuGs
by Sunfyre on Dec.21, 2009, under Gripe of the Week
536 views
This gripe really has nothing to do with being a druid. Although it was a druid who caused my ire. I was pugging ToC on my hunter this week, and a druid decided to claim feral as their mainspec, even though they were healing the instance, and WoW armory showed their specs as resto/balance, wearing balance gear, and the tier 10 balance idol. They won the roll for [Lupine Longstaff], and the pug raid leader, like a dolt, just gave it to him, even though I pointed out that he’s not feral.
I had my revenge on Anub’arak. Apparently he doesn’t shapeshift into bear form fast enough when the adds are misdirected to him. The raid ended up wiping, falling apart, and I had my revenge.
Gripe of the Week #9: Looking for Dungeon
by Sunfyre on Dec.12, 2009, under Gripe of the Week
267 views
Am I the only one who hates having to go resto to a) get a nearly instant queue for random dungeons (vice 5-10 minutes as DPS), as well as b) ensure that you have a competent healer so the run goes by decently? I managed to buy the 3rd piece of Tier 9.45 today, and I forgot I had a piece of 9.32, so I have the 4pc bonus, but I’m trying to grind for a fourth 9.45 piece. I’ll post some details about the raids and my impressions of the fights and changes to balance druid after this Tuesday, when I have enough experience to get some good data.
Musings on a long road trip..
by Sunfyre on Nov.25, 2009, under Rants
395 views
So I was driving across a few states today, heading home for the long Thanksgiving holiday, and I begun thinking about [Focus Magic], and how broken it was (and the fact that an arcane mage will in most cases receive both sides of the buff in benefit, as long as there’s >1 mage in a raid), and I was thinking of how it could apply to druids. I think a neat ability would be some sort of boost / synergy based on the other druids in the raid. A moonkin could draw on raw energies from a feral druid, and be granted extra damage, for example, as well as draw on the spiritual powers from a resto druid, which would grant additional haste. Perhaps a moonkin could also draw from another moonkin, granting it something like critical strike.
Anyways, I’m not sure exactly what bonuses could be granted, these are just quick ideas, but I do like the general idea of balance druids being able to draw synergy from their fellow druid forms to gain some sort of benefit. This is something that could perhaps be a base ability/low in the resto tree, and allow for all druids to be able to gain some sort of benefit from the other druids in their raid. What do you think?