Author Archive

Pet battles in MoP

by on Jan.12, 2012, under General

I dont know about you guys, but the Pokemon Stadium fights in MoP make me wonder if the Moonkin Hatchling will be OP or not !
I bet they will be.
What was YOUR favourite pokemon? Orignal 151, please. No new generation nonsense!



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Upcoming changes to T13 Bonus

by on Jan.03, 2012, under General

PTR for 4.3.2 was deployed, and data started streaming already. What we currently know :

Item – Druid T13 Balance 4P Bonus (Starsurge) now also increases Starsurge damage by 10%.

Finally ! This is a very much welcome change, as our 4 piece pretty much sucked. This will help a bit. Considering Starsurge is somewhere around 10% of my dps nowadays, it’s approximately a 1% dps boost.

What would be the best 4-piece bonus for you, knowing the fights and the Dragon Soul encounters? Do you feel our tier bonuses are underwhelming, comparing to other classes ?



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Deathwing’s Final Stand

by on Dec.09, 2011, under General

Okay, let’s hear it !
Considering your experiences in Dragon Soul, how do you feel Moonkin DPS is doing compared to the other classes, other contents, between fights?
Any tips you have, share away!



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Mists of Owldaria

by on Nov.26, 2011, under General

Allright, it’s been announced, you probably heard about it everywhere. Whether you’re hyped for it or depressed about it is up to you.

Here are the changes and upcoming revamps concerning Moonkin :

  • Eclipse gave Hurricane its chance in Lunar Eclipse:
    • When you reach 100 lunar energy you will deal 25% more arcane damage and Hurricane will become Arcane Storm. When triggered, both lunar and solar eclipses grand 1% spell haste and energizes you for 16% of your total mana;
  • I also tried to find Nature’s Grace, but it seems as if its gone;
  • Moonkin Aura is back to its 5% crit to raid members;
  • You get Leather Specialization as soon as you spec into something;
  • Moonkin Form now increases damage from arcane and nature by 20%;
  • Insect Swarm is revamped : Now increases damage from Wrath, Starfire and Starsurge by 30%;
  • Faerie Fire lost its stack mechanic, now 12% right off the bat;
  • Barkskin is not Moonkin-spec exclusive, reseto will get Ironbark (same effect basicaly);
  • Shooting Stars, Omen of Clarity, Euphoria, Owlkin Frenzy, Lunar Shower, Balance of Power and Mastery are now passives you get throughout your leveling. You get the benefits automatically : no more point investing.
  • Killer Instinct increases your agility by 100% of your intellect when in Cat or Bear Form;
  • SYMBIOSIS : New ability available at lvl 87 : grants the druid one of the target’s ability depending on the target’s class and the druid’s spec. In exchange, gives the target a druid ability depending on the druid’s spec.
    • This ability is crazy cool! I’d imagine that for moonkins, it will be beneficial to give it to a caster, probably ideally a mage or elemental shaman.

This is all the changes I could spot in one overview, of course if you didn’t give the new talent calculator a look, check it out over the official website.

Welcome back home Sunfyre!



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Class Q&A Recap

by on Nov.10, 2011, under Mists of Pandaria

Class Q&A was happening yesterday, and here’s the recap for druids and upcoming MoP changes. I’m curious to know what you guys think about the hybridization of the druid, the good ol’ hybrid tax debate and everything else that’s mentioned. Lots of changes coming our way, does it scare you ? Do you anticipate it ? (source : Mmo-Champion recap)

  • The new Druid talent trees are trying to bring back the hybrid part of the druid class.
  • Resto Druids will get a baseline replacement for Barkskin that will be able to be cast on other players.
  • The Nurturing Instinct talent will be baseline to both Feral and Guardian Druids.
  • A new talent which grants attack power based on Intellect for Restoration and Balance Druids will be added.
  • Incarnation for Balance transforms the Druid in to the Chosen of Elune Form, which currently increases spell damage done and Solar and Lunar energy generated.
  • In 5.0 Mangle will no longer cause a bleed damage debuff, and will be usable from any facing.
  • Guardians (bears) will have Mangle, but not Shred. Mangle and Shred will both exist for Feral (cats).
  • Shred will offer slightly more overall DPS compared to Mangle if you are able to stay behind the target. Once Glyph of Shred works from Mangle as well as Shred, the difference between a Mangle and a Shred rotation is actually fairly small (in the 5% range).
  • Feral Charge and Stampede are becoming part of Wild Charge, so you can select not to have that complexity with Ravage.
  • A possible level 87 ability for all Druids called Symbiosis that will add flexibility, utility, and survivability for the Druid.
  • Heart of the Wild is intended for encounters where there is a period where increased healing is needed. Master Shapshifter is for encounters where the Druid would need to switch between healing and DPS. Disentanglement is for when less shifting is needed but a well timed one would help.
I’ve highlighted those concerning moonkin. I’ve read the whole transcript last night and I remember they said  ”Symbiosis was gonna blow your mind”. Teaser!
-B.



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Legennnnn-wait for it-dary proc and T12 model

by on May.14, 2011, under Cataclysm, Gear Discussion, General

It has been announced, at last :

Wrath of Tarecgosa – When you deal damage, you have a chance to gain the Wrath of Tarecgosa, duplicating the harmful spell.

Expect a high proc chance to make it Legendary. I suspect this kind of working like the Ele shaman mastery, except for full damage.

In other exciting news, the full Tier12 has been discovered, and it looks %&”$ awesome. What do you think?



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4.2 PTR Notes

by on May.11, 2011, under Cataclysm, Gear Discussion, General

Some news from the PEE TEE ARE

All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.

Earth and Moon’s duration has been increased to 15 seconds, up from 12.

Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.

Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).

Solar Beam has a new spell effect.

Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

They were clearly trying to prevent people to stay too long in an eclipse state (probably about the solar eclipse overpowerness) and it seems they found the way to incorporate it.

What this means to our AOE rotation :

  • We still want to be in solar eclipse. The damage increase to our Wild mushrooms, Typhoon, Hurricane and Insect Swarm is still pretty considerable. The only difference is that we can’t spam Sunfire anymore. Doing so will push us out of the eclipse state.
  • The solutions we have  :
    • Shrooms on cooldown, hurricane while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, insect swarm spam while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, starfire while we wait.
  • On another note, Wild Mushroom triggering Earth and Moon is a huge but subtle buff, making all our attacks deal an extra 8% that we would probably not have otherwise.

Testing is needed.

In other exciting news, the stats on Tarecgosa’s Rest are out, and it seems like it will not be so fitted for us ! We’re talking about hit and crit. Thanks to reforging, we’ll be able to get a few of that hit replaced with tons of haste. And the insane amount of red sockets makes it definitly best in slot! ilvl 404 wuuuut ?

To conclude, I will say that the new Tier 12 models are available (except the shoulders). Looks like it’s made out of a treebark which is kind of cool. What do you think?

Please visit mmo-champion for all your pictures, details and daily dose of awesomeness.



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Tarecgosawesome

by on May.06, 2011, under General

For those of you who didn’t know, we’re getting a legendary staff! woo !

You’ll have to be rich and have completed all the raid content currently available to us to be eligible to get Dragonwrath, Tarecgosa’s Rest.

An EPIC questline will bring you through time and will require you, it seems, many hours of hard work.

But ain’t that what we enjoy the most out of our legendaries ?:)

Anyone chosen by its guild to get the staff first? :)



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Firelands extravaganza!

by on May.05, 2011, under Cataclysm, Gear Discussion

As pointed out by Ava in a previous post, the new Tier12 set bonuses are known :

Balance 2 Pieces – You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Balance 4 Pieces – While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

I expect the burning treant mechanic to work a little like the Val’kyr from Nibelung back in WOTLK. All the classes’ set bonuses are about Fire and related to them, so expect alot of red and orange on your screens !

Thoughts? 4 set sounds quite interesting!

It’ll be interesting to see if the Burning Treants benefit from Fungal Growth! Probably not. But it would be sick. Can’t an owl dream ?



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4.2 PTR Notes : Holy Owl

by on May.03, 2011, under Cataclysm, General

Had to share this with you guys. Here’s what’s new with Moonkin in next patch :

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots [...]

Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.

Balance
Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.

Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.

Glyphs
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.

Allright so basicaly a buff to our damage, but a nerf to our utility. The CC change is pretty sweet, you don’t have to be scared of slow-on-taunt tanks anymore. Innervate : Really? 0.5% mana per second? I know I’m not wasting this 3min cooldown for another guy’s  500 mana! Hello new glyph choice. Monsoon or Focus, probably. I believe the Solar power changes are on apply only, which means you don’t get 8 power each tick (that would be awesome though), but hey, it does accelerate our transitions a bit. I believe that’s how the spell worked in beta (correct me if i’m wrong).

Any thoughts on this guys? How have you been performing in ZA and ZG with your druids? I find myself on top of dps alot of times. Getting those new epics help out too. Haven’t stepped in any raid so far. Guild pretty much dead. Server pretty much dead. Just enjoying the moonkin life.

Tune in later for more news!

 

Source : MMO-Champion



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