Not a lot has happened in 5.2 news this week, although Ghostcrawler did end up revealing a slight buff to balance druids tonight.
Note this is an initial pass and numbers may vary. From the PTR forum, Ghostcrawler writes:
I may regret this, because I don’t know that I can capture every one and we iterate on this stuff really rapidly.
We may change a number one day and change it again the next when we look at AE or PvP damage or whatever. If frequent iteration scares you, look away! But in the interest of providing context and helping theorycrafting, I’ll give it a go.DPS Tuning Adjustments-
Arms – Increased Deep Wounds by +100%
Balance – Increased Starfire, Wrath and Starsurge by 9%.
Mind Blast – Increased Mind Blast by 20%. (Yeah I know you have to stop and cast it modulo procs, but I meant in contrast to Mind Flay which makes you really plant.)
I’m glad we do have a buff to our sustained damage, and this will compensate for the nerf to Nature’s Vigil, but it still doesn’t resolve our core issues we have around movement and Nature’s Grace. We’re too dependent on Nature’s Grace for both our AoE DPS as well as our single target DPS, and utilizing it for our AoE DPS just nerfs our continued single target after. Unless the plan is just to make us do so much turret DPS we can afford to take the damage loss during movement, but I don’t see that as being the case, at least not with a 9% increase, and that would just make us overpowered on Patchwerk style fights.
Anyways, it’s a start, let’s see where continued passes take us.