Another beta build was pushed today, and already our tier 90 talents are being nerfed.
- Cenarion Ward now costs 14.8% of Base Mana, down from 22.4%.
- Dream of Cenarius now increases healing done by your next healing spell by 70%, up from 30%. Tranquility is no longer affected.
- Nature’s Vigil now increases all damage and healing done by 20% for 30 sec, down from 30%. Single target spells now damage or heal a nearby target for 25% of the damage/healing done, down from 50%.
Cenarion Ward seems pretty useless to me. It’s an underpowered rejuvenation, and after the change, is slightly cheaper. It has higher tick values but overall less healing. I guess a feral may like it because they can cast it in form, but it just seems pretty underpowered. With the exception of leveling up to 90, I cannot find a use for it over Renewal.
The Dream of Cenarius nerf means there is absolutely no reason for me to use this in PVE. Tranquility was the only reason I ever would have thought about it. The only thing I could possibly think of now would be in PVP, given that it affects Renewal. Might of Ursoc + Renewal heals for a huge chunk of damage, and if you can add 70% to that, you’re pretty much getting a self-Lay on Hands.
The Nature’s Vigil nerf means the overall sustained damage from Nature’s Vigil is only 3.33%, versus ~6% for Heart of the Wild. Unless you see some sort of burn phase where you get a bonus damage modifier, Nature’s Vigil will seem much less attractive. I’ll have to see what kind of numbers it pulls with Celestial Alignment + Bloodlust.
Also, the Horde bear form incarnation graphics were datamined as well, courtesy of MMO-Champion: