Beta Build 15689: Level 90 Nerfs

by on May.12, 2012, under Mists of Pandaria

Another beta build was pushed today, and already our tier 90 talents are being nerfed.

  • Cenarion Ward now costs 14.8% of Base Mana, down from 22.4%.
  • Dream of Cenarius now increases healing done by your next healing spell by 70%, up from 30%. Tranquility is no longer affected.
  • Nature’s Vigil now increases all damage and healing done by 20% for 30 sec, down from 30%. Single target spells now damage or heal a nearby target for 25% of the damage/healing done, down from 50%.

Cenarion Ward seems pretty useless to me. It’s an underpowered rejuvenation, and after the change, is slightly cheaper.  It has higher tick values but overall less healing.  I guess a feral may like it because they can cast it in form, but it just seems pretty underpowered.  With the exception of leveling up to 90, I cannot find a use for it over Renewal.

The Dream of Cenarius nerf means there is absolutely no reason for me to use this in PVE.  Tranquility was the only reason I ever would have thought about it.  The only thing I could possibly think of now would be in PVP, given that it affects Renewal.  Might of Ursoc + Renewal heals for a huge chunk of damage, and if you can add 70% to that, you’re pretty much getting a self-Lay on Hands.

The Nature’s Vigil nerf means the overall sustained damage from Nature’s Vigil is only 3.33%, versus ~6% for Heart of the Wild.  Unless you see some sort of burn phase where you get a bonus damage modifier, Nature’s Vigil will seem much less attractive.  I’ll have to see what kind of numbers it pulls with Celestial Alignment + Bloodlust.

Also, the Horde bear form incarnation graphics were datamined as well, courtesy of MMO-Champion:

[Sunfyre’s Nest RSS] | [Sunfyre’s Nest on Twitter]

:, , ,

5 Comments for this entry

  • Alaron

    Is Intellect (aka HOTW) that powerful for balance? I know +6% agility doesn’t translate to 6% damage for feral: it’s probably closer to 4% damage (in Cata terms)

  • Asrah

    Cenarion Ward heals about the same amount as Reju but two times faster. It also heals nearly the same amount as Renewal and have a 30 sec cd instead of 120 sec and can be placed on others too. However I would still go for Swiftness+Healing Touch. That combo heals even more than a Renewal with only 60 sec cd and can be used to instant longer Cyclone too.

    The way I see Dream of Cenarius is a mechanism that lets you cast a heal without losing too much damage. Cast Starfire > gain 70% more healing power > cast 1,7 * Healing Touch > gain 70% more damage > cast 1,7 * Starfire. The next increased damage will most likely make up for the time you used to cast a heal.

    Nature’s Vigil still good enough. I’ve expected a nerf like this the first time they show it. You can time it with Hero, CA, Trinkets or Incarnation if you happen to chose that. It will be more than a 3,33% damage up for sure. Also helps the healers while you deal damage and makes up for the time you cast heals (if you do at all) just like Dream. It would be my choice for PVE over MotW. 6% intellect is nice but if I don’t have to switch to healer for a longer period in a boss fight, then I gain nothing else. Its too boring. In the end they will aim for very similar overall damage up with these anyway. Active plannable spells will always be my types over passive dmg ups. Except if it really end up as a big disadvantage. 1% does not matter for me, I’m not a hc raider.

    Personal opinions of course, everybody values different advantages.

    • Sunfyre

      Maybe for resto, but not for balance, and it’s on a cooldown. I don’t need another ‘rejuv’ as a talent, especially when I can cast rejuv in moonkin form.

  • Asrah

    I’m a balance druid and I look at our talents from that perspective. The whole row is about healing, so Cenarion Ward fits there. You just shouldn’t think about it as you get something useless instead of… There is no instead. You get is as an extra while you will have your dps tools anyway. Since we lose Bloom and Regrowth the healing spells in that row will come handful. Especially becasue they meant to waste less gcd unlike chanin casting 3-4 Regrowths or a stack of 3 Lifeblooms. You cast one more powerful with a cd instead.
    The only question is will the 3 of them be competitive with each other for the players? I already feel a bit puzzled about them, so with a little more fine tuning on the healing amounts will most like make them an interesting choice.

1 Trackback or Pingback for this entry

Leave a Reply

Recent Achievements

Mobile Nest

Sunfyre's Nest is optimized for your iPhone, Android, or Blackberry.