I was bored tonight and decided to play a bit with Force of Nature. Here’s what I found:
- Treants now scale with the casters haste and crit, but not mastery.
- The melee swings scale better with intellect then Wrath does. Turning off Wrath causes them to melee for twice as much damage as each Wrath cast.
- Wrath and the melee swing also scale with agility. They do 2x as much damage if I’m in cat form when they’re out, since I get the int->agi conversion.
I’m not sure what their end goal of Force of Nature is, but right now the Wrath is in horrible shape. If it were to have the same scaling as melee and also inherit our Eclipse damage, then they might possibly be viable, but I doubt it.