I got bored today and created some more parses for the different level 60 talents. I ran four parses for Soul of the Forest and then Incarnation, before I realized that Incarnation was actually broken and not giving any bonus damage while in Eclipse. Essentially, the four ‘Incarnation’ parses became baseline parses (where no level 60 talent was used).
I ran one parse for Force of Nature. I didn’t bother running more as my damage was right in line with my baseline parse, and I really don’t see the RNG for Treants really changing a whole lot.
Comparing Soul of the Forest to baseline, the talent adds between 550k-900k damage during a 3 minute fight. Force of Nature only added a bonus 158k damage. It’ll obviously need to be tweaked — and quite a bit — for it to be in line. Also, while the ‘Wrath’ tooltip for the trees makes it look like it inherits your Eclipse damage and haste, it does not. Those are probably two good starting points to bring the damage back in line. They’ll also probably need to revert it’s damage as well. (The damage was halved when the cooldown was extended.).
Here are the parses if you’d like to see them:
SotF Mean: 5.7 mil, Baseline Mean: 5.08 mil, FoN mean: 5.27 mil