Looking at the major glyph situation, Balance Druids are currently left in the dark. While Glyph of Rebirth will probably be one of our choices, that still leaves two spots unaccounted for. After speaking with Lissanna earlier today, I came up with the idea for a Glyph of Wild Mushroom.
Glyph of Wild Mushroom allows all three Wild Mushrooms to be cast at once, however the cooldown of Wild Mushroom: Bloom and Wild Mushroom: Detonate is increased to 12 seconds.
Some may balk at the increased cooldown duration. This increased duration was encountered already with the addition of two extra GCDs, so you’d be at a net neutral. At lower haste levels, you may actually gain a little bit of time as you haven’t reached the 1.0 second GCD mark yet.
Lissanna thought that 12 seconds might be to overpowered. I’d still be okay with 15 seconds. This would certainly be a situational spell. If extended AoE was required where we’d need to mushroom every ten seconds, it may not be as desired, however if the AoE was burst and only done once at a time, it may be useful.
What do you think? What additional glyphs would you like to see? Remember, the thought behind major glyphs is to gain something, you also sacrifice something. Pure throughput glyphs have gone the way of the Dodo.