Mists of Pandaria: Eclipse scaling change

by on Mar.24, 2012, under Mists of Pandaria

I earlier reported that Eclipse was being buffed to 20% baseline damage.  That’s actually incorrect.  Eclipse is being nerfed to 20% baseline damage.

While Eclipse used to provide 16% baseline damage (and the armory still reports this when you mouse over mastery), it was increased in live to a 25% boost, thus, the baseline is actually being nerfed by 5%.

Overall, Eclipse will still scale better with mastery, as each point of mastery will grant us 2.5% versus 2.0%.  I believe this was the main intention, to give us an attractive stat outside of haste.

To overcome the nerf to base mastery, you simply need 2.00 mastery. Anything above that will be more damage then the current form.


(8.00 (base) + 2.00 (additional))* 2.0% + 25 = 45% damage

Mists of Pandaria:

(8.00 (base) + 2.00 (additional)) * 2.5% + 20 = 45% damage

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