Mists of Pandaria: Base Mana Costs

by on Mar.24, 2012, under Mists of Pandaria

One thing that may initially be confusing as you look at Pandaria tooltips is the very high ‘base mana cost’ of spells, especially if you compare them to a mage or a warlock. This is not a cause of concern.

A mage or warlock has a 100k base mana pool.  (Mana pool is no longer influenced by your intellect). Druids have a 20k base mana pool (due to Feral and Guardian druids).  Restoration and Balance druids learn ‘Celestial Insight’ at level 10, which increases our mana pool by 400%.  (Thus giving us a 100k mana pool).

The base mana costs are of the base 20k pool, so while it may seem alarming to see Hurricane cost 75% of our base mana, in reality, that’s only 15k mana.  A mage’s blizzard costs only 5% base mana, 5k.

Is Hurricane still 3x the cost of a similar spell, Blizzard?  Sure, however we also now gain 35%  of our entire mana pool back every time we hit an Eclipse.  Last I checked, mages do not have that sort of constant mana return.



[Sunfyre's Nest RSS] | [Sunfyre's Nest on Twitter]

:, ,

3 Comments for this entry

  • lissanna

    Hurricane is still specifically too high compared to other balance druid abilities. I mean, at 85, starfall is about 6.5K. Shrooms are 2K a piece (totaling about 6K for 3 of them). Moonfire is only 1.7K and the mana cost on it gets reduced if we multi-DOT. Tranquility is 5K mana. It would make more sense for hurricane to be around 6 to 10 K mana at level 85.

Leave a Reply

Recent Achievements

Mobile Nest

Sunfyre's Nest is optimized for your iPhone, Android, or Blackberry.