Archive for September, 2011

Tier 13 Set Bonuses Updated

by on Sep.29, 2011, under Gear Discussion

The 4 piece set bonus has been completely redesigned:

  • Balance, 4P — Reduces the cooldown of Starsurge by 5 sec.

While an improvement, I have yet to sim it to see what kind of DPS it will provide. I will provide further thoughts tonight.

EDIT: I’m not even sure this is an improvement now that I sit down and think about it.  While this could give more credibility to the [item]45603[/item], due to all of our [spell]93400[/spell], it will be under-utilized.  I really hope that Blizzard wakes up. This is another case of Ghostcrawler really not knowing anything about Balance druids, and really not knowing what to do with them.



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4.3: New Balance Spell Animations!

by on Sep.28, 2011, under General

At first, after reading the 4.3 patch notes, I was a bit disappointed there was nothing for balance druids. Reports are coming from the 4.3 PTR however that Wrath, along with other spells, now have a new animation. There are also reports of Starfall being changed.

The change looks much more Solar like then nature. Also, it appears the travel time has been increased.

Skip to 2:20 on this video for the Wrath animation.

Here’s another video I found on YouTube.  Not sure who to credit it to, nor who’s doing the narration.



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4.3: New Balance Spell Animations!

by on Sep.28, 2011, under General

At first, after reading the 4.3 patch notes, I was a bit disappointed there was nothing for balance druids. Reports are coming from the 4.3 PTR however that Wrath, along with other spells, now have a new animation. There are also reports of Starfall being changed.

The change looks much more Solar like then nature. Also, it appears the travel time has been increased.

Skip to 2:20 on this video for the Wrath animation.



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Gripe of the Week: Euphoria

by on Sep.25, 2011, under Gripe of the Week

One of the lesser known ‘features’ of Euphoria is the fact that it cannot proc if you are more than 35 energy towards your next Eclipse.  There really has been no explanation for this.  It’d be nice if there was one.



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Tier 13 Set Bonuses: My thoughts

by on Sep.25, 2011, under Gear Discussion, General

Since I didn’t really have enough time to sit down and crunch the Tier 13 set bonuses, I decided to make a second post actually detailing my thoughts.

2P: Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.

This bonus is nice, and definitely better then the junk 2p T12 bonus that we currently have, however, I’m not sure I like it when you compare it to other DPS classes 2piece bonus.  Some of them seem to be pretty amazing, and while I don’t know other classes nearly as well as I do moonkin, seem they’d average more then 3% more damage on their main nukes.

4P: Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.

I think unanimously, the opinion on the 4 piece bonus is that it’s extremely weak.  Starsurge is our highest DPS nuke that we have available.  Why we could sacrifice it outside of an Eclipse just to get an extra 15 energy is beyond me.  That being said, it could be fixed very simply:

Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active, or costs 0 Lunar or Solar energy while Eclipse is active.

This would give us one extra cast IN an Eclipse, and I think would be much more attractive.  But honestly, I’d also like us to see some bonuses that didn’t involve Eclipse.  It’s getting old already.



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Tier 13 Set Bonuses Released!

by on Sep.24, 2011, under Gear Discussion, General

Here are the balance druid set bonuses for tier 13:

  • 2P: Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • 4P: Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.

While the 2pc is a decent bonus, the 4pc underhelms me, especially against the 4pc T12 bonus.  To get the extra 15 energy, we’d have to sacrifice the extra damage from Starsurge.  The only way I can see this being great is if we get lucky with Shooting Stars procs, but that’s going to throw our timing way off.

Your opinions?



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Upgraded Gaming Experience!

by on Sep.24, 2011, under General

I invested a bit into my PC lately with some key upgrades.  The difference in FPS/quality is incredible. I’m now running at 60-100 fps in Stormwind with all settings (including multisampling) to max.  This is what I’m currently running:

Intel 2600K 3.4ghz i7 (overclocked to 3.8 ghz)

8GB DDR3 1333mhz ram

120GB SSD w/Windows 7 & WoW installed

NVIDIA GTX 560 Ti (x2) SLI

Hopefully with this rig I’ll be able to stream pretty high quality video when I raid.  Pay attention to my Twitter (@SunfyresNest) to find out when I’m streaming!



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Question of the Week: Firelands Nerfs

by on Sep.23, 2011, under General

Now that Firelands has been hit with a nerfbat, are you happy with the nerfs?  Has it helped your guild progress?  Do you find it too easy now?



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Idea: Astral Alignment

by on Sep.18, 2011, under General

I’ve had this idea for quite some time, and talked about it briefly, but I’ve sat down and thought about it a bit harder.

Astral Alighment

5 minute cooldown

“You instantly align yourself with the nearest Eclipse. If you are currently are neutrally aligned, the Eclipse will be random.”

This would both solve our issue in PVP where we are extremely weak in Arena until we get crit enough to Eclipse (LOL at that dumb mechanic), as well as RBGs.  Trying to hard cast against any decent arena or RBG team is nearly impossible.  This would also solve our lackluster DPS whenever we are on a boss after a wipe and do not have enough critters left to start in Solar Eclipse.

Thoughts?



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Pro Tip: Purple Gems

by on Sep.18, 2011, under Gear Discussion

I’ve had quite a few people ask me for gear advice lately, and there’s one recurring thread:  Purple Gems.  Specifically, [item]52236[/item].  The most common occurence is in the Tier 12 chest and Hyjal boots.

Unless you literally have a +20 int per gem socket bonus (which I think actually happens in one piece of 359 gear), purple gems are never the way to go.  You are sacrificing 20 int for 20 spirit.  In reforge terms, you’re effectively giving up 20 int for 20 mastery.  This is never a good deal.  You will want to run red gems in all blue sockets.  You gain 20 (or 10 int, depending on the bonus), and lose 20 spirit.  After reforging, you’ve just made a trade off for 20/10 int for 20 mastery.  It’s worth it.



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