4.2 PTR Notes

by on May.11, 2011, under Cataclysm, Gear Discussion, General

Some news from the PEE TEE ARE

All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.

Earth and Moon’s duration has been increased to 15 seconds, up from 12.

Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.

Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).

Solar Beam has a new spell effect.

Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

They were clearly trying to prevent people to stay too long in an eclipse state (probably about the solar eclipse overpowerness) and it seems they found the way to incorporate it.

What this means to our AOE rotation :

  • We still want to be in solar eclipse. The damage increase to our Wild mushrooms, Typhoon, Hurricane and Insect Swarm is still pretty considerable. The only difference is that we can’t spam Sunfire anymore. Doing so will push us out of the eclipse state.
  • The solutions we have  :
    • Shrooms on cooldown, hurricane while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, insect swarm spam while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, starfire while we wait.
  • On another note, Wild Mushroom triggering Earth and Moon is a huge but subtle buff, making all our attacks deal an extra 8% that we would probably not have otherwise.

Testing is needed.

In other exciting news, the stats on Tarecgosa’s Rest are out, and it seems like it will not be so fitted for us ! We’re talking about hit and crit. Thanks to reforging, we’ll be able to get a few of that hit replaced with tons of haste. And the insane amount of red sockets makes it definitly best in slot! ilvl 404 wuuuut ?

To conclude, I will say that the new Tier 12 models are available (except the shoulders). Looks like it’s made out of a treebark which is kind of cool. What do you think?

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4 Comments for this entry

  • paperclip

    With this newest version, can’t we still use sunfire, but with an effective 3s cooldown to allow the buff to drop without gaining energy. What about an AoE spec variant which drops lunar shower?

  • Shyner

    There was some talk from Graylo on his blog about this change. He did some theory testing to only show (on fights like Maloriak) where Lunar Showers only contributes to about 2% of our overall dps. Dropping it wouldn’t be a huge DPS loss and it would still allow us to have control over holding our eclipses.

    The problem with this, is that Blizzard is trying to prevent us from doing that. So taking the talents out of this ability pretty much means they didn’t achieve the play style change they were going for. I can see this changing yet AGAIN (probably a couple more times) before the patch goes live.

    The only thing I can really think of to discourage this from happening, is either reverting back to their first change and making all our dots give energy regardless, or perhaps implement Lunar Showers as a spell all Moonkin are given and not one you have to spec into.

  • Azrael

    Couldn’t they have put haste on the staff instead of crit… only fire mages like that stuff anyway.
    Still, there’s the proc which hasn’t been shown yet…

    Finally a way to dish out AE E&M though, that’s good. And T12 fits into our usual makeups for sets made of random animal stuff, dead bird or tree. Guess we’re up for the random animals in T13 again.

  • Lunarayne

    Another method I have found for maintaing Lunar eclipse is with the Glyph of Starfire: “Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds. Only functions on the target with your most recently applied Moonfire.”

    When in Lunar Eclipse you can sunfire, insect swarm, and then starfire 3 times before spamming insect swarm or recasting sunfire. Not only does starfire refresh the sunfire effect making it last longer, but so long as you are only casting those 3 spells your eclipse bar will not move at all.

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