Archive for May, 2011

Legennnnn-wait for it-dary proc and T12 model

by on May.14, 2011, under Cataclysm, Gear Discussion, General

It has been announced, at last :

Wrath of Tarecgosa – When you deal damage, you have a chance to gain the Wrath of Tarecgosa, duplicating the harmful spell.

Expect a high proc chance to make it Legendary. I suspect this kind of working like the Ele shaman mastery, except for full damage.

In other exciting news, the full Tier12 has been discovered, and it looks %&”$ awesome. What do you think?

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4.2 PTR Notes

by on May.11, 2011, under Cataclysm, Gear Discussion, General

Some news from the PEE TEE ARE

All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.

Earth and Moon’s duration has been increased to 15 seconds, up from 12.

Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.

Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).

Solar Beam has a new spell effect.

Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

They were clearly trying to prevent people to stay too long in an eclipse state (probably about the solar eclipse overpowerness) and it seems they found the way to incorporate it.

What this means to our AOE rotation :

  • We still want to be in solar eclipse. The damage increase to our Wild mushrooms, Typhoon, Hurricane and Insect Swarm is still pretty considerable. The only difference is that we can’t spam Sunfire anymore. Doing so will push us out of the eclipse state.
  • The solutions we have  :
    • Shrooms on cooldown, hurricane while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, insect swarm spam while we wait. Typhoon if it’s safe.
    • Shrooms on cooldown, starfire while we wait.
  • On another note, Wild Mushroom triggering Earth and Moon is a huge but subtle buff, making all our attacks deal an extra 8% that we would probably not have otherwise.

Testing is needed.

In other exciting news, the stats on Tarecgosa’s Rest are out, and it seems like it will not be so fitted for us ! We’re talking about hit and crit. Thanks to reforging, we’ll be able to get a few of that hit replaced with tons of haste. And the insane amount of red sockets makes it definitly best in slot! ilvl 404 wuuuut ?

To conclude, I will say that the new Tier 12 models are available (except the shoulders). Looks like it’s made out of a treebark which is kind of cool. What do you think?

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by on May.06, 2011, under General

For those of you who didn’t know, we’re getting a legendary staff! woo !

You’ll have to be rich and have completed all the raid content currently available to us to be eligible to get Dragonwrath, Tarecgosa’s Rest.

An EPIC questline will bring you through time and will require you, it seems, many hours of hard work.

But ain’t that what we enjoy the most out of our legendaries ?:)

Anyone chosen by its guild to get the staff first? :)

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Firelands extravaganza!

by on May.05, 2011, under Cataclysm, Gear Discussion

As pointed out by Ava in a previous post, the new Tier12 set bonuses are known :

Balance 2 Pieces – You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Balance 4 Pieces – While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

I expect the burning treant mechanic to work a little like the Val’kyr from Nibelung back in WOTLK. All the classes’ set bonuses are about Fire and related to them, so expect alot of red and orange on your screens !

Thoughts? 4 set sounds quite interesting!

It’ll be interesting to see if the Burning Treants benefit from Fungal Growth! Probably not. But it would be sick. Can’t an owl dream ?

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4.2 PTR Notes : Holy Owl

by on May.03, 2011, under Cataclysm, General

Had to share this with you guys. Here’s what’s new with Moonkin in next patch :

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots […]

Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.

Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.

Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.

Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.

Allright so basicaly a buff to our damage, but a nerf to our utility. The CC change is pretty sweet, you don’t have to be scared of slow-on-taunt tanks anymore. Innervate : Really? 0.5% mana per second? I know I’m not wasting this 3min cooldown for another guy’s  500 mana! Hello new glyph choice. Monsoon or Focus, probably. I believe the Solar power changes are on apply only, which means you don’t get 8 power each tick (that would be awesome though), but hey, it does accelerate our transitions a bit. I believe that’s how the spell worked in beta (correct me if i’m wrong).

Any thoughts on this guys? How have you been performing in ZA and ZG with your druids? I find myself on top of dps alot of times. Getting those new epics help out too. Haven’t stepped in any raid so far. Guild pretty much dead. Server pretty much dead. Just enjoying the moonkin life.

Tune in later for more news!


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