4.0.6 Hotfix: Starfall (again)

by on Feb.14, 2011, under General

A hotfix was applied for Starfall. Did this fix the issue? Still seems they have not addressed the slowness of stars.

Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).



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4 Comments for this entry

  • Misguided

    Why did they mess with it in the 1st place?

  • Antigone

    I’m kinda torn about the fix – yes I can starfall my face off now (well not in GB now) but it also irks me when they dumb things down (why be aware? Just spam!). Yes room pulls happened but it was a learning experience but I run with a great group where the worst that happened was ridicule until someone else pulled a red shirt moment.

  • Serrac

    If the idea was that the increased speed would allow it to strik 20 times in a raid boss encounter, the reversion of the speed buff kills that. If the ONLY goal of the buffs of 4.06 was to keep Starfall from striking OOC targets, this BASICALLY helps.

    The main issue with Starfall before this and after is that the check to determine what is or is not “in combat” is EXTREMELY weak. As long as a mob is in combat AT ALL it counts (see various dungeons where mobs fight amongst each other or other npcs). Adding an exception to hit things with less than 100% hp only exacerbates this problem, but does seem to help more stars drop (it seems to be prioritizing damaged mobs, which speeds the algorithm slightly)

    Bottom line, this upcoming week of raids will definitely shed much light on the current state of balance DPS.

  • Littlelion

    >>Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).

    Does this include CC’d targets? I noticed quite some time ago that starfall was not breaking sheep and saps as I expected it to. With this change will I have to go back to never using starfall in heroics?

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