4.0.6 Hotfix: Starfall (again)
by Sunfyre on Feb.14, 2011, under General
A hotfix was applied for Starfall. Did this fix the issue? Still seems they have not addressed the slowness of stars.
Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).
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Latest on Mon, 10:14 amSunfyre: Not really, but treants get worse.
Jim: Hey Sunfyre. I get the legendary Meta soon. Does anything Major change when i get to gem? Statweights, Playstyle. thx
Sunfyre: When you hit 0 energy, in 5.1, you'd go to 20 energy. + 40 energy from one cast to 60 energy, + 40 energy from cast #2, that's 100 energy. Now you go from 0 energy to 40 energy. Cast #1 brings you to 80. Cast #2 is still required, and it brings you to 100 energy (which is really 120 but you get nothing for that extra energy). The amount of casts did not change. 2.
gore: Wait, what you just said doesn't make sense. What makes us go straight to 20 energy? With SotF it takes 2 casts to reach lunar. 2 casts to reach solar. Without SotF it takes 3, correct me if i'm wrong.
S: Sorry, I don't understand where your getting the 20 from, 100 80 60 40 20 0 40 80 100 or sotf 100 80 60 40 20 0 (40 sf + 40 sotf) 80 120 ??
Madnz: Hi sunfyre, how would you say the 4p t15 will be with SoTF? Does that also maybe make mastery more valuable?
Sunfyre: You already go 20-Lunar, 60, 100. Going 40-80-100(120) is the same amount of casts to hit 100.
Cohumulone: Hey Sunfyre. I'm trying to wrap my head around what you've been saying about SotF. How exactly does it not reduce Starfire casts by 1?
Braeden: Started a Druid....3 days ago or something like that.... Anyways i got to lvl 60 and im not using gear SETS so much as im using the things that look especially helpful such as Int and Spir Stacke, Occasionally with some 14-15 haste involved..... Im not one of those guys who go out and get the best pve/pvp gear But i really need some help..... im a resto balance mix and well my hits are only doing about 5K at lvl 60 :/ what sohuld i do?
Sunfyre: SoTF wasn't much of a buff. It didn't reduce starfire casts to lunar, and only reduced wrath casts by potentially one. I'd stick with incarnation.
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February 15th, 2011 on 12:24 am
Why did they mess with it in the 1st place?
February 15th, 2011 on 10:44 am
I’m kinda torn about the fix – yes I can starfall my face off now (well not in GB now) but it also irks me when they dumb things down (why be aware? Just spam!). Yes room pulls happened but it was a learning experience but I run with a great group where the worst that happened was ridicule until someone else pulled a red shirt moment.
February 15th, 2011 on 1:04 pm
If the idea was that the increased speed would allow it to strik 20 times in a raid boss encounter, the reversion of the speed buff kills that. If the ONLY goal of the buffs of 4.06 was to keep Starfall from striking OOC targets, this BASICALLY helps.
The main issue with Starfall before this and after is that the check to determine what is or is not “in combat” is EXTREMELY weak. As long as a mob is in combat AT ALL it counts (see various dungeons where mobs fight amongst each other or other npcs). Adding an exception to hit things with less than 100% hp only exacerbates this problem, but does seem to help more stars drop (it seems to be prioritizing damaged mobs, which speeds the algorithm slightly)
Bottom line, this upcoming week of raids will definitely shed much light on the current state of balance DPS.
February 18th, 2011 on 7:39 am
>>Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).
Does this include CC’d targets? I noticed quite some time ago that starfall was not breaking sheep and saps as I expected it to. With this change will I have to go back to never using starfall in heroics?