PTR 4.0.6 Update: Eclipse Buff

by on Jan.11, 2011, under Gear Discussion

  • Soothe is now instant cast, down from 1.5 sec cast.
  • Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
  • Fungal Growth now has a 100 yards range, up from 30 yards.
  • Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%

Blizzard apparently acknowledged that Moonkin mastery was too weak and provided a slight tweak to the numbers.  Now, each point of mastery will provide a 2% boost in Eclipse damage. (Up from 1.5%).  Since Total Eclipse also provides us with a base mastery value of “8″, that is going to boost the standard Eclipse from 37.5% (25% + 12%) to 41% (25% + 16%).

What does that mean to you?  Well, crit and mastery numbers were trending about on par for each other before this build, and should now give mastery a decent edge over crit.  As haste values were still leaps and bounds over both, I don’t think we’ll see a change of haste being our prime stat.

Moonfire/Sunfire’s base mana cost was reduced from 18% to 9%, but that is most likely just a tooltip clarification. (I’ll verify this later, but I believe the mana cost was already halved when the base damage was buffed by 50% in a beta build).

The fungal growth change is handy, as I’ve often been out of range of my mushrooms and unable to pop them.

The soothe change was just reverting to 4.0.1 behavior.  I’m not sure why they changed it in the first place.  (Probably to offset the small mana cost we face versus the larger focus cost of a hunter, but it’s still a silly way to do it).  Since I’m no longer doing heroic Arthas, I don’t really care either way.

What’s your opinions?



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17 Comments for this entry

  • Azrael

    *cough* 1.5*8 = 12 *cough*

    Anyway, having Fungal Growth actually have more range than Shroom – Detonate is nice, and seeing more boom put in the ‘kin is nothing i’m going to squawk at.

    The other changes are kinda… er… well… i dunno?

  • Puffin

    Nice to see someone commenting on moonkin changes so fast. I was worried that i wouldnt be able to find any conclusive info on the mastery change.
    I’m going to keep up to date with this site in the future.

  • Rohan

    i don’t get the fungal growth range change…
    fungal growth is a passive talent triggered by detonate isnt it?
    so “fungal growth range increased” sounds like “snare range increased” … ? (yeah i know a 100y snare is silly)
    but WHAT exactly is buffed to 100y? i guess the detonate trigger range?
    patchnotes say “Fungal Growth now has a 100 yards range, up from 30 yards.”
    not…”Wild Mushroom…” or “Wild Mushroom: Detonate …”
    *confused*

  • Rohan

    ah….whats your opinion on the new alchemist trinket?
    http://db.mmo-champion.com/i/68777/vibrant-alchemist-stone/

    • Sunfyre

      It’s definitely a lot nicer then some blues, and the intellect bonus is awesome. The mana potion proc still is kinda worthless because we don’t have mana issues. If it gave us a 40% duration bonus to other potions such as Volcanic, it’d be crazy. That being said, it’s probably better then most blues, but obviously not as good as other epic trinkets such as Theralion’s mirror that not only give us the intellect but a beneficial secondary proc.

  • Nekoh

    Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.

    Damn… It sux to be a moonkin…

  • Misguided

    Why would they do this? We are already walking punching bags in pvp. I really liked this glyph it was nice in heroics. But oh well

  • Pahimar

    The Entangling Roots glyph change could be in response to it being used to trivialize some raid encounters (eg, insta-rooting Nef’s skeletons to prevent them from hitting the add tank and getting hit by the shadowflame during the Nef Blackwing Descent raid encounter)

  • Wallíss

    What Pahimar said, if you look at the first heroic kill picture you will see 11 druids, wonder how many of those had insta-root for the heroic-nefarian kill.

  • Fearon

    Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

    Clearly intended as a Feral nerf but …

    R.I.P. Moonkin PvP

  • Balourd

    I wanted to point that out too. That’s definitely the “Finish Him!” we needed to switch specs in pvp.

  • gore

    Yeah it does seem Moonkin PvP is over with that last nail in the coffin.
    A shame really because i quite enjoyed it.
    Hopefully blizzard can see the error in their ways.

  • Balourd

    Correct me if I’m wrong, but it seems like te more you stack haste, the more useful mastery is.
    Since haste gets ou from 1 eclipse to another faster, you spend more time in eclipses and therefore benefit more often from mastery. Am I overlooking something?
    (Published from my iPhone and the mobile nest is quite cool)

    • Sunfyre

      Kinda sorta not really, because your casts to Eclipse ratio really never changes. It’s always going to take casts to go from one Eclipse to another. (There is some randomness outside of an Eclipse gaining on another because of Euphoria, and some randomness due to Shooting Stars). You get there faster, yes, but you also leave faster, but in the same amount of casts.

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