My thoughts on Cataclysm Raids

by on Dec.18, 2010, under General

I’ve finally taken a break from the endless raid grind and have a few moments to share some of my thoughts on the raiding experience.

First off:  I love it.

Cataclysm raids are much harder then those found in Wrath of the Lich King.  I would put the comparable difficult of standard Cataclysm Raids to that of heroic modes in Icecrown Citadel.  So far I’ve killed 11/12 bosses, and I have yet to come across a gear check.  These fights are all about execution and individual responsibility.  We probably spent about 10 hours beating our head against Cho’gall until we figured out our weak point and were able to fix it within an hour.

As for moonkin in PvE, I think we play a very vital role.  I find our DPS to be comparable to any other class, plus our utility of rebirth, and ESPECIALLY our innervate, is really crucial to most fights.

We do have our shortfalls, however, and I think our main one right now is AoE.  We simply cannot withstand to hurricane, and without splash damage, Starfall is no longer a very decent AoE.  Wild Mushrooms can do some incredible damage, but with their 3 yard explosion radius and their three individual cast times, you can often find yourself losing a lot of DPS due to exploding mushrooms with nothing around.  I think the Wild Mushroom mechanic needs to be worked on.  I’d like to see an ability to drop all mushrooms at once, as well as the range doubled.  (I personally think the explosion range should match the fungal growth range of 8 yards.).

As for mana, I generally do not have issues.  If I used my own innervates, I definitely would not.  I use [item]Glyph of Innervate[/item] and innervate a healer on cooldown.  The only time I run into mana issues is when I cannot continue to hardcast my standard rotation, and generally trying to get back into my rotation fixes my mana issues.

By the way, if you’re raiding, make sure you have the [item]Glyph of Rebirth[/item].  It’s priceless.

Soon I will post a screenshot of me riding my [item]Reins of the Drake of the South Wind[/item] that [npc]46753[/npc] decided to give me tonight.

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7 Comments for this entry

  • Lobo BiZARro

    I usually just place them before the fight starts where the tank will be positioned and never use Wild Mushroom again during that fight. Dropping all 3 at once would be awesome, but I would also be content with them being Instant cast. Damage Radius increase would be awesome as well.

  • Lobo BiZARro

    Oh, and about Hurricane… I have never gone OOM so fast in my WoW life. I think I can cast 4 and Im OOM. I told me Raid Leader not to depend on Hurricane for the time being. AOE is no longer a strength, that is a given.

  • Misguided

    I like to see it changed to one mushroom and once placed and detonated it would release spores and aoe like death and decay.

  • Ava

    I agree on the AoE part, it’s terribad at the moment. A fix for mushroms would be very much welcome! \o/

  • Lobo BiZARro

    #showtooltip [modifier:shift] Wild Mushroom: detonate;wild mushroom
    /cast [nomod]wild mushroom /cast [modifier:shift]wild mushroom: detonate

    Thats the macro I use to have the 2 spells in one.

  • Orrak

    I’d almost rather mushrooms had a 1 second cast time, having the cast time under the GCD is just do incredibly awkward to use. Obviously I’d prefer it to be instant, but pretty much anything other than the current setup would be better.

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