Interesting Solar Beam Feature
by Sunfyre on Dec.04, 2010, under Cataclysm, PVP Discussion
Playing around in Durotar today, I was able to confirm some rumors about [spell]78675[/spell].
Not only does Solar Beam silence the affected area for 10 seconds, it also provides a 5 second spell pool lockout.
More interestingly enough, the [item]Glyph of Solar Beam[/item] extends the duration of the Solar Beam effect by 10 seconds, it also increases the spell pool lockout to a whopping 10 seconds.
I also happened to note that if you lock out a frost mage’s frost pool, they can’t ice block.
December 4th, 2010 on 4:17 pm
Glyph gives 5 sec more of duration
December 4th, 2010 on 4:38 pm
Yes, but it’s confusing as the glyph specifically states silence duration and not lockout.
December 4th, 2010 on 4:48 pm
Lock out Holy on a Paladin and they’re a fancy melee totem.
December 6th, 2010 on 5:29 am
My entire game-play is focused on the 10 sec lockout the glyph gives.
Mages can’t iceblok.
Paladins can’t use hammer of wrath.
Hand of gul = entire lock, lockdown.
Against all the other hybrids (who do way more damage) it’s definitely the move to kill them. Low hp > healing > solar beam > win > hear QQ about solar beam