New Beta Build, more PVP changes
by Sunfyre on Sep.30, 2010, under Cataclysm
Another Beta Build came out, with one more PVP change:
- Fungal Growth now slows enemy targets by 25/50%, down from 35/70%.
I know a lot of you are upset about all of the PVP nerfs, but here’s my opinion. (And yes, I’m a PvE Balance Druid, so feel free to take it with a grain of salt):
PVP is being balanced around rated battlegrounds, 3v3s, and 5v5s, not 2v2 or duels.
That being said, if you sat a rogue on a healer who was within a 10 yard beam of silence, with a 70% snare, they would NEVER stand a chance of leaving it alive.
These nerfs are being looked at on a whole, not just as a balance druid. I think even with a 5 yard beam, and a 50% snare, a healer will have a difficult time getting out of the silence while a rogue is constantly stunlocking, and able to save a kick just in case the healer does leave the beam.
September 30th, 2010 on 4:16 pm
Yeah, the 70% snare was really, really harsh. I was, however, looking forward to seeing if it would own the valks on LK….
September 30th, 2010 on 4:22 pm
How would you time fungal growth at 80? It’d be difficult to time treants… since we won’t have mushrooms yet
October 1st, 2010 on 8:17 am
Reports I’ve heard say melee of all kinds are getting thrashed by range of all kinds (especially ele shaman) in pvp (in part due to the dispel changes).
So no surprise to see some of these nerfs.