MMO-Champion has just leaked the Cataclysm Alpha Talent Trees. There’s quite a few changes so far for Balance:
Solar Beam (30 yd range, 1 minute cooldown, 11 pt talent): You summon a beam of solar light over the enemy target’s location, Disorienting all enemy targets under the beam for 3 sec. and silencing all enemy targets under the beam while it is active. Solar Beam lasts for 10 sec.
Lunar Justice (16 pt talent): When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 sec.
Starsurge (30 yard range, 15 second cooldown, 21 pt talent, requires Solar Beam): You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1025 to 1027 Spellstorm damage to the target and knocking them down.
Lunar Guidance (3 ranks, 26 point talent, requires Starsurge): Increases the radius of your Solar Beam by 2 yards, and your Starsurge also instantly generates 5 Lunar or Solar energy, depending on which is greater.
Improved Moonkin Form (3 ranks, 31 pt talent): You also grant 2% spell critical chance to all nearby friendly party and raid targets within 100 yards while in Moonkni Form. Read: Looks like Moonkin Form will not give raid buffs and will only give armor, but improved Moonkin Form will give 6% spell crit. No mention of mana return either.
Wrath of Cenarius (36 pt talent, 3 ranks): While moving, the direct damage of your Moonfire spell is increased by 5% and it’s mana cost is reduced by 10% for 3 sec. This effect can stack up to 3 times and lasts 3 sec., but is refreshed as long as you are in movement. Note: Wrath of Cenarius used to give us 20% boost to Starfire spell power and 10% boost to Wrath. It looks like was not moved to any other talent and was lost.
Eclipse (41 pt talent, 3 ranks): Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy.
Fungal Growth (46 pt talent, requires Force of Nature, 2 ranks): When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35%. Lasts 10 sec.
Blessing of the Grove (RESTO Tier 1, 2 ranks): Increases the healing done by your Rejuvenation by 2%, the direct damage of your Moonfire by 3% and the damage done by your Claw and Mangle by 2%.
Fury of the Stormrage (26 pt RESTO talent, 3 ranks): You have a 2% chance when you cast Nourish to cause your next Wrath spell to be instant cast and cost no mana, and when you Moonfire a target t that is at or under 25% health you have a 0% chance to cause your next Starfire to be instant cast. Fury of the Stormrage lasts for 8 sec.
I’m running late for work so I can’t give a full synopsis until later tonight, but it looks like so far they’ve focused on PVP viability for both Restoration and Balance, but the PvE abilities look a bit weak (especially considering the loss of Wrath of Cenarius). I’ll post a more detailed analysis later.