Archive for May, 2010
I’m sure it happened to all of you at least once : You’re in a pug, doing your thing, topping damage meters. Suddenly, you all beat a boss and that sweet item everyone wants drops. A few seconds pass only to see the raid leader take the item to himself or for a friend. Then logs off and the raid disbands, whether the instance was over or not.
Ninjas are very common on my server, and I don’t know about you guys, but it’s depressing, even if it’s not an item you want that’s being ninjaed.
Have you been ninjaed in the past? Have you ninjaed something yourself? What solutions to that problem can we figure out?
If you’re a follower of MMO-Champion, you’ll notice that Blizzard has officially request that they cease and desist from posting Cataclysm content. All Cataclysm content has been removed, and this has currently broken our Alpha talent calculator.
I plan on leaving the current Cataclysm information available on the Nest. I think we’re small enough to fly under Blizzard’s radar, however if for some reason they too ask me to pull it, I will.
Let’s hope the Friends & Family open finishes quickly and beta begins, so the non-disclosure agreement may be lifted!
MMO-Champion has just leaked the Cataclysm Alpha Talent Trees. There’s quite a few changes so far for Balance:
Solar Beam (30 yd range, 1 minute cooldown, 11 pt talent): You summon a beam of solar light over the enemy target’s location, Disorienting all enemy targets under the beam for 3 sec. and silencing all enemy targets under the beam while it is active. Solar Beam lasts for 10 sec.
Lunar Justice (16 pt talent): When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 sec.
Starsurge (30 yard range, 15 second cooldown, 21 pt talent, requires Solar Beam): You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1025 to 1027 Spellstorm damage to the target and knocking them down.
Lunar Guidance (3 ranks, 26 point talent, requires Starsurge): Increases the radius of your Solar Beam by 2 yards, and your Starsurge also instantly generates 5 Lunar or Solar energy, depending on which is greater.
Improved Moonkin Form (3 ranks, 31 pt talent): You also grant 2% spell critical chance to all nearby friendly party and raid targets within 100 yards while in Moonkni Form. Read: Looks like Moonkin Form will not give raid buffs and will only give armor, but improved Moonkin Form will give 6% spell crit. No mention of mana return either.
Wrath of Cenarius (36 pt talent, 3 ranks): While moving, the direct damage of your Moonfire spell is increased by 5% and it’s mana cost is reduced by 10% for 3 sec. This effect can stack up to 3 times and lasts 3 sec., but is refreshed as long as you are in movement. Note: Wrath of Cenarius used to give us 20% boost to Starfire spell power and 10% boost to Wrath. It looks like was not moved to any other talent and was lost.
Eclipse (41 pt talent, 3 ranks): Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy.
Fungal Growth (46 pt talent, requires Force of Nature, 2 ranks): When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35%. Lasts 10 sec.
Blessing of the Grove (RESTO Tier 1, 2 ranks): Increases the healing done by your Rejuvenation by 2%, the direct damage of your Moonfire by 3% and the damage done by your Claw and Mangle by 2%.
Fury of the Stormrage (26 pt RESTO talent, 3 ranks): You have a 2% chance when you cast Nourish to cause your next Wrath spell to be instant cast and cost no mana, and when you Moonfire a target t that is at or under 25% health you have a 0% chance to cause your next Starfire to be instant cast. Fury of the Stormrage lasts for 8 sec.
I’m running late for work so I can’t give a full synopsis until later tonight, but it looks like so far they’ve focused on PVP viability for both Restoration and Balance, but the PvE abilities look a bit weak (especially considering the loss of Wrath of Cenarius). I’ll post a more detailed analysis later.
The Cataclysm Friends & Family Alpha has launched. Expect Cataclysm updates coming soon.
It’s been a long time since I’ve written a lengthy editorial post, so I figured it’s about time.
I’m rather disappointed with the Balance Druid Preview. A lot of people think it gave us a lot of “fixes” for the class, but I don’t think it did. Without going into further detail of their options, it looks like they’re going to create more problems.
Eclipse. I’m rather worried about Eclipse boosting Arcane damage and not Starfire crit rating. Sure, this is going to be nice for things like Starfall and Hurricane (because Eclipse is going to buff a pool and not just an ability), however having to cast Starfire without chain Nature’s Grace is going to be REALLY slow. (And not to mention our mana regeneration abilities will be severely nerfed). The only (small) benefit to this is the removal of our crit cap, but that’s not going to counter the problem.
Nature’s Grace. We’ve always known this spell needs to be revamped because it’s what really gives Wrath such an absurdly low haste cap. But again, the problem with removing this spell is it’s going to really hamper Starfire. I will have to do some theorycrafting, but I think the amount of haste you’ll want to make Starfire worthwhile without an absurd critical strike rating and Nature’s Grace is probably going to put you over the haste cap on Wrath, even without Nature’s Grace.
Starlight Wrath. When the cast time reductions for Starfire and Wrath were combined in WotLK, it seemed like they were doing us a favor, but the cast time for Wrath really needs to be brought into it’s own talent and give a boon for lowering it’s cast time, like less damage. This would allow the base damage of Wrath to be raised, and PvE balance druids to not spec into cast time reduction, possibly alleviating the haste cap issue.
TL;DR. We really need to see how they plan on fixing the haste cap issue for Wrath to see how that’s going to shake out our caps and should give us a better idea with how this new Eclipse will play out. It’s going to be very hard to strike up a balance between all the problems, and so far Blizzard has given us nothing but a few gimmicks.
So apparently I can’t go cold turkey from the Warcraft Drug. I managed to get talked back into raiding again since it’s only 2-3 times a week, and while I often will be out of town and unable to raid, the times I’m not I’ll be working from home and able to do my errands/etc during the day and not consume my whole day with work + raiding.
Have any of you ever had this problem where you just can’t walk away?