Cataclysm: Haste’s affect to channeled spells
by Sunfyre on Apr.17, 2010, under General
This is sure to make moonkin happy, as it’ll allow us more mana conservation during those random strings of non-Omen of Clarity proc’ing. Zarhym announced on the Twitter Developer Chat that haste would no longer cause the duration of channeled spells to shorten, but it would cause more ticks during the duration. This means that Hurricane will always be 10 seconds long, but it’ll pulse many more times in the 10 seconds.
April 17th, 2010 on 12:28 pm
that’ll be nice its always a little annoying when i hit hurricane with NG up and it only last for about 5 seconds before i have to refresh it and i pull aggro on every thing under the sun, or rather, the cloud.
April 19th, 2010 on 4:36 am
This will also be good for PvP as tranquility will give the first heal faster.