Question of the Week: Druid Preview
by Sunfyre on Apr.14, 2010, under General
Did the Cataclysm Druid preview give you hope, or more cause for concern?
The blog has been a bit slow, not a whole lot to report. I expect that’ll ramp up in the next few weeks. The calm before the cataclysm.
-
Welcome to Sunfyre's Nest
A tale of Sunfyre's trials and tribulations as a World of Warcraft end-game balance druid raider.
Please feel free to leave comments, follow on Twitter, or subscribe via RSS!
You can also subscribe by email by filling the field below:
Squawkbox
Latest on Thu, 09:38 pmgore: They just updated the 4pc T13 again. 10% Bonus damage and 5 seconds reduced CD.
Annkin: Btw, it's not worth it to acctually refresh your dot when it proc...just play as if it's a normal weap... The 2,5 sec you loose refreshing your dot could have been used to get more eclipse utpime and thus benefiting from Nature's grace, which is more important.
Annkin: I'm wearing it just to buff other people anyway... And that is until I get my DW . . .
Balourd: It pretty much averages out to 300 haste all the time, which isnt bad, but you're right it's hard to predict when it'll proc and casting dots accordingly. I feel the extra haste to the raid is worth it though.
Annkin: It's a pain in the b***...basicaly the proc isn't forgiving so your dot don't always benefit from it, or does eclipse uptime.
Bal: What dyou guys think about Ti'tahk, the Steps of Time ? Y u no proc more ?
sarah: our 4 set bonus has been changed to 10% increased starsurge dmg
Terry: Buffing T13 4 piece set bonus! Yay we can finally use our new tier set.
Balourdd: Anyone else's fingers getting snapped because of Starfall during the Spine encounter? I was thinking glyphing for focus and trying to range the Corruptions... opinions?
Annkin: Craftable bracer with vp boots are BIS, if you have DW that is. Otherwhise the heroic bracers may be better...
Moonkin Count!
Tags
3.3 3.3.2 3.3.3 4.0 4.0.1 4.0.3 4.0.6 4.2 addons anub'arak balance beta beta build BiS blizzcon Cataclysm dots dps eclipse fail firelands ghostcrawler gotw haste hotfix hotfixes icc icecrown lich king moonkin nature's grace patch notes PTR pvp qotw starfall starsurge sunfire tier 10 tier 11 ToC troll twitter update worgenBalance Blogroll
Feral Blogroll
Resto Blogroll
Druid Blogroll
Following on Twitter...
Friends: 8 Followers: 216Twitter Updates
- @HamletEJ As much as I hated being a Coloradoan when Amendment 2 was passed here, Romer v.Evans was an important milestone for fut.decisions 3 days ago
- Single Target.. Cunning of the Cruel or DMC Volcano? 4 days ago
- Hit 50 in SWTOR, finally, and now I have no clue wtf to do. Really thinking of dropping my subscription soon. 4 days ago
- Does anyone remember where WiM has it's profanity settings? 4 days ago
- @casualgrace This is just my moonkin hibernation period... 4 days ago
Donate to the Nest!
Archives
- January 2012 (2)
- December 2011 (2)
- November 2011 (3)
- October 2011 (9)
- September 2011 (23)
- August 2011 (19)
- July 2011 (7)
- June 2011 (11)
- May 2011 (5)
- March 2011 (1)
- February 2011 (9)
- January 2011 (6)
- December 2010 (26)
- November 2010 (28)
- October 2010 (38)
- September 2010 (32)
- August 2010 (9)
- July 2010 (6)
- June 2010 (2)
- May 2010 (6)
- April 2010 (18)
- March 2010 (32)
- February 2010 (22)
- January 2010 (24)
- December 2009 (25)
- November 2009 (22)
- October 2009 (23)
- September 2009 (37)
April 14th, 2010 on 9:47 pm
i have mixed feelings about it, my verdict really hinges on exactly what the eclipse bonus ends up being and how much the new spell will move it… were still basically gonna be spamming 2 spells, the mushroom spell is stupid and i don’t understand its purpose, with the changes to starfall we’re pretty much absurdly OP at AoE dps and i can garuntee you that its gonna feel real clunky to use… the lack of natures grace info is disconcerting as well
April 14th, 2010 on 10:19 pm
I’m waiting to see as well. If the eclipse mechanic allows us to use our spells more effectively, saving a starfire for when it won’t be interrupted for example, I’ll be pleased. The mushroom is a ? too. Is it placed using a reticule like treants? Is it active immediately or only after it disappears? If aiming is not required and it is immediately active, I could see it being useful in pvp both defensively and offensively. Otherwise, not so much…
April 15th, 2010 on 2:53 am
You know how I feel about them
It still depends on the numbers, naturally.
I like the idea of Wild Mushroom. What I don’t like, however, is that it has to be targeted on the ground, and this is something that annoys me with treants as it is. It makes sense that mushroom can be targeted – after all, it would be useless if it just placed around yourself, but maybe it should be fixed so abilities like this simply “Spawn a wild mushroom near your target” – but then you couldn’t place it as a trap.
April 15th, 2010 on 3:55 am
I’m extremely disappointed from a PvP point of view. Next expansion we will grow mushrooms. The expansion after that we can permanently turn ourselves into a mushroom.
April 15th, 2010 on 8:44 am
@Qieth – blizzard really needs to expose the ability to cast something like treants or hurricane at the current mouse position.
Basically, you’d cut down a click by moving your mouse, then invoking the action, rather than starting to move the mouse, invoking the action, finish moving the mouse, and then left click to start the spell.
Not only do I hate losing time to casting treants, but there are times when for whatever reason in a busy combat situation my treants don’t ever actually place and I’m left having wasted 2 GCDs figuring out what’s going on. Of course, since I waited for heroism, now heroism has blown so I also miss out on hasted trees
There should be something like this:
/cast [position=mouseover] Wild Mushroom
Or oven this:
/cast [position=self] Wild Mushroom
/cast [position=target] Wild Mushroom
etc.
April 15th, 2010 on 10:02 am
I like the mushroom idea as well, I can see some occasional life-saver uses in PVP or some extra dps when moving in PVE. I can see why people might dislike it though, cause it’s not a direct cast-damage spell. But then we dont want to be spamming 1 shit over and over again do we? I like the diversity it brings. DoTs not affected by haste or crit and nature’s grace’s lack of information is indeed intriguing.
WTB Beta RIGHT NOW.
April 16th, 2010 on 2:20 am
The magic mushroom in PvP (and I’m talking decent PvP here):
- After you click the hotkey you still have to place it with your mouse. This makes it slow.
- After it is placed the enemy can simply step aside without being harmed because it activates after 4 seconds.
- It is visible for 4 seconds making sure even blind people can see it.
- If you want to make it detonate prematurely you’d first have to wait for the GCD to finish. Then you’d have to hope denoting doesn’t trigger GCD again. Any smart enemy will have taken a step aside befor you trigger it anyway.
With this slow reaction time spell it cannot be a serious PvP ability.
April 16th, 2010 on 11:15 am
I don’t think the mushroom was intended to be a game-changer in PvP (or PvE for that matter). Bit of a novelty, situational uses. I enjoy ambushing hordies using SM in BGs, and this will add nicely to that. I also see some fun synegy between the mushroom and typhoon.
Hard to say for sure, but eclipse sounds like it will be more viable in PvP. I’m optimistic moonkin PvP will improve.
Seems many are expecting a druid population explosion in 4.0, given the hybridness + new toys + worgen factor. Will be interesting to see if we close the gap on paladins.
April 16th, 2010 on 9:19 pm
Sooo the twitter chat. Solar Beam…. my first two thoughts:
boomkins are now bulbasaur (mushroom growing spores, shooting green seeds, solarbeam etc.)
blizz is trying to make a caster with hunter flavor ie. traps
o and my third thought… EPIC