Archive for March, 2010
Zarhym posts that the Icecrown Raid Buff has been increased to 10%. I predict more Lich King heroic kills shortly.
“We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 10%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 40.“
Ghostcrawler responded to a complaint about a “stealth nerf” for Starfall, saying it has not been nerfed since it went live. He did admit, however, that the final live co-efficients are lower then what he initially posted the would be.
“At some point I posted some numbers for Starfall since there hadn’t been a PTR build in some time and druids were chomping at the bit to figure out just how much damage it was going to do. The numbers we went with for 3.3.3 were slightly lower than that if I recall correctly, but we haven’t made any changes to Starfall since the patch went live. The live Starfall numbers are still much higher than they were in 3.3.
We generally don’t try to execute actual “stealth nerfs.” The community will nearly always figure it out anyway so we don’y gain much by trying to hide anything. Sometimes “stealth nerfs” are just things we didn’t manage to document, but many times they are misunderstandings.
(I’m talking about live anyway. On betas and PTRs numbers are going to change quite a bit — that’s the whole idea.)“
You probably already noticed this, but it looks like in the last patch they re-skinned the Lasherweave helms to match the color theme of the tier set a bit better. (251 is blue, 264 is yellow, 277 is green). I still think the druid set is the one with the least differentiation between the three sub-tiers. There’s only subtle differences with the chestpiece. I think if they’d change the glow of the shoulderpads to match, it’d be a bit more obvious.
Ghostcrawler has again attempted to explain away Eclipse, but basically admits that it’s implementation failed. What I find funny is that he admits it’s become “too powerful”, yet they buffed the spell repeatedly in WotLK instead of buffing us in other areas.
“The purpose behind Eclipse was to encourage Balance druids to cast something besides their hardest hitting spell over and over again. From this thread it appears at least some of you were content with a “rotation” like that, but you’ll have to believe me that it was a very common complaint we heard from druids as to what they disliked or why they didn’t play Balance.
Now it’s possible to base a rotation around a single spells. Mages are designed to do just that. However, they also have a lot of procs, cooldowns, secondary effects and other situational events that mean that even though you’re getting most of your damage from one button, you’re managing a lot.
We could have gone that way with Balance druids. We didn’t largely because part of the kit of Balance is balance, and we thought that manifested itself nicely in switching between Arcane and Nature spells, or Starfire and Wrath, or Lunar and Solar.
The problem with Eclipse (as I’ve stated many times, so I find the comments that we won’t address the issue to be a trifle unfair) is that it now accounts for so much of Balance’s damage that the random element can be punishing. Having to shift positions right when you get a proc should be a little bit of a bummer on the level of missing a few crits in a row, and not a devastating blow to your dps.
We’re keeping Eclipse, but the Cataclysm version is a pretty radical overhaul that we hope to be able to reveal soon. It removes a lot of the random element. ”
I’m expecting them to turn Eclipse into charges, although I’m not sure why they can’t do that now, but instead forcing us to wait until Cataclysm.
Patch 3.3.3a was deployed this week. Don’t worry! Starfall hasn’t been nerfed! I know you all were secretly worried for a minute when you saw the downloader.
Also, Paragon-Lightning’s Blade (EU) was the first guild to kill Lich King 25 heroic. Congratulations to Lappé on being the first moonkin to kill it! It looks like there is no server first Lich King kill title, though.
There were a few in-game fixes that were applied recently. A few changes to Icecrown Citadel were made.
- For the Sindragosa encounter, Frost Breath cast under 35% HP no longer has a snare component and there are no longer diminishing returns on Taunt effects.
- The Glory of the Icecrown Raider (10 player) meta achievement no longer requires Neck-Deep in Vile to be completed.
I guess the change to Sindragosa is to help tanks who have to get out to reset stacks, although I wasn’t aware it was that big of an issue. The nerf to GotIR(10) must be because Blizzard doesn’t want you to stack certain classes to be successful in a 10man raid.
I know there’s a few of you that enjoy Moonkin PvP. I’ve recently been scrambling to put a set together (finally above 800 resilience!) and have been dabbling in 2s and battlegrounds a bit, but probably won’t be in 3s or 5s for another week or two.
We’ve done a lot of hashing of the numbers for Starfall on the PvE side. What do you think about the PvP side? I think it’s a welcome change, and I know it melts faces in battlegrounds and 1v1 duels, but I’ve yet to experience it in 3s or 5s. Is our survivability decent enough that we can really dish out the damage? I struggle in 2s against certain combinations just because I can’t always do enough burst damage to break down a healer with 1.2k+ resilience. I’m not too worried about that because Blizzard specifically does not balance arenas around 2v2s.
How about Nature’s Grasp? I did do some testing last night and did find that it does have diminishing returns on the charges, and that it’s shared with the actual entangling roots spell. I think the best application of this would be when you have multiple melee attacking you, as all three should take a full duration roots.
Sound off with your thoughts!