3.3.3: Nature’s Grasp change explained
by Sunfyre on Feb.24, 2010, under General
Here’s a developer’s description of the Nature’s Grasp change. It does appear that you will be able to have more then one roots up at once.
Nature’s Grasp is a self buff that causes things that hit you to become rooted. That effect now has 3 charges. There is a small internal cooldown in between roots to keep say a rogue who hits you twice very quickly from wasting two charges. In your example, both the DK and pet should get rooted. If the DK breaks the roots and gets on you again, they will get rooted again (subject to the 45 sec duration).
The intent of this spell was to be a defensive tool for druids. Since it hasn’t quite kept up, we wanted to try to get it to be more useful (i.e. do its job) rather than come up with an entirely new mechanic.
February 24th, 2010 on 10:10 pm
but do these roots stack with the manually rooted warrior over there?
February 24th, 2010 on 11:08 pm
Or even better does rooting someone manually break all three out?
February 24th, 2010 on 11:37 pm
How it functions still isn’t clear.
February 25th, 2010 on 1:10 pm
does it mean 3sec buff with 3 charges ? but its huge boost for pve too
February 25th, 2010 on 1:23 pm
You are thinking Natures Grace, not Grasp.