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	<title>Comments on: Languish: How it works, and it&#8217;s problems.</title>
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	<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/</link>
	<description>US-Blackhand (PvE)</description>
	<lastBuildDate>Wed, 08 Sep 2010 03:38:39 +0000</lastBuildDate>
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		<title>By: Balourd</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1226</link>
		<dc:creator>Balourd</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1226</guid>
		<description>That means some brutal crits after a lunar eclipse!</description>
		<content:encoded><![CDATA[<p>That means some brutal crits after a lunar eclipse!</p>
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		<title>By: Qieth</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1214</link>
		<dc:creator>Qieth</dc:creator>
		<pubDate>Mon, 08 Feb 2010 09:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1214</guid>
		<description>Great, thats what i thought before CastorFiber came along and said &quot;Confirmed, you will lose DPS if..&quot;

In about .. 40 emblems, ill have enough emblems to buy head and pants. At my current gear, it will be about a 0% DPS increase, but it should let me check out the finer workings of Languish on my own until i get some more tokens :P</description>
		<content:encoded><![CDATA[<p>Great, thats what i thought before CastorFiber came along and said &#8220;Confirmed, you will lose DPS if..&#8221;</p>
<p>In about .. 40 emblems, ill have enough emblems to buy head and pants. At my current gear, it will be about a 0% DPS increase, but it should let me check out the finer workings of Languish on my own until i get some more tokens <img src='http://www.owlkin.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: nomilk</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1211</link>
		<dc:creator>nomilk</dc:creator>
		<pubDate>Mon, 08 Feb 2010 02:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1211</guid>
		<description>to clear this up a little the dot stacks with each incoming crit, if u crit 2 within 2 secs as i very often do the dot will not tick until a 2 sec gap has lapsed. if u look at the amount of dmg that it ticks for it works out to combined dmg of all crits that have hit without the 2 sec gap. hence why on say festergut it will tick for 8k which is not 7% of a starfire crit its the combined dmg of all crits. however 1 think i noted is that once the languish ticks and u say crit again it resets the languish dot completely.</description>
		<content:encoded><![CDATA[<p>to clear this up a little the dot stacks with each incoming crit, if u crit 2 within 2 secs as i very often do the dot will not tick until a 2 sec gap has lapsed. if u look at the amount of dmg that it ticks for it works out to combined dmg of all crits that have hit without the 2 sec gap. hence why on say festergut it will tick for 8k which is not 7% of a starfire crit its the combined dmg of all crits. however 1 think i noted is that once the languish ticks and u say crit again it resets the languish dot completely.</p>
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		<title>By: Sunfyre</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1208</link>
		<dc:creator>Sunfyre</dc:creator>
		<pubDate>Mon, 08 Feb 2010 01:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1208</guid>
		<description>Maybe I&#039;m thinking not clearly, but if you were critting at 2.1 seconds apart, would it not do an initial tick, and then refresh with the added damage of the next crit, thus giving you more DPS, then if you were critting at 1.9 seconds apart, which will never give you an initial tick?  Languish should tick twice, because of the 4 second duration, so if you were just over the 2 second mark, you&#039;d get a tick, and a roll/refresh.  Unless it accounts for how much damage was done when it rolls into the next one?</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m thinking not clearly, but if you were critting at 2.1 seconds apart, would it not do an initial tick, and then refresh with the added damage of the next crit, thus giving you more DPS, then if you were critting at 1.9 seconds apart, which will never give you an initial tick?  Languish should tick twice, because of the 4 second duration, so if you were just over the 2 second mark, you&#8217;d get a tick, and a roll/refresh.  Unless it accounts for how much damage was done when it rolls into the next one?</p>
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		<title>By: Qieth</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1207</link>
		<dc:creator>Qieth</dc:creator>
		<pubDate>Mon, 08 Feb 2010 01:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1207</guid>
		<description>Are you sure of this? Why would it work different from ignite, where it just adds up and then - to my knowledge - fires off the tick when there hasn&#039;t been a crit, but counting all of the crits before it.

See Grandil&#039;s comment at top.</description>
		<content:encoded><![CDATA[<p>Are you sure of this? Why would it work different from ignite, where it just adds up and then &#8211; to my knowledge &#8211; fires off the tick when there hasn&#8217;t been a crit, but counting all of the crits before it.</p>
<p>See Grandil&#8217;s comment at top.</p>
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		<title>By: CastorFiber</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1190</link>
		<dc:creator>CastorFiber</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1190</guid>
		<description>confirmed that the dot will refresh, so u will lose dps if u do 2 crits in a row, just like with insect swarm</description>
		<content:encoded><![CDATA[<p>confirmed that the dot will refresh, so u will lose dps if u do 2 crits in a row, just like with insect swarm</p>
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	<item>
		<title>By: maha</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1188</link>
		<dc:creator>maha</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1188</guid>
		<description>wtb some reports/recounts/logs with languish for compare the dmg from the low set bonus, sunfyre i said the set bonus is equal to t9 set bonus not the stats of items...</description>
		<content:encoded><![CDATA[<p>wtb some reports/recounts/logs with languish for compare the dmg from the low set bonus, sunfyre i said the set bonus is equal to t9 set bonus not the stats of items&#8230;</p>
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		<title>By: Roukie</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1186</link>
		<dc:creator>Roukie</dc:creator>
		<pubDate>Sat, 06 Feb 2010 12:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1186</guid>
		<description>On a Other note, Nibelung got some buffage...

&#039;Nibelung Hotfix
I updated my last post, the val&#039;kyr heals for 25% of her maximum health and that is intended.

Regarding the proc chance, the recent change made it so other items/procs can no longer cause other items to procs, only spells a player knows. This is why we increased the proc chance for this item from from 1% to 2% but that is still a buff overall.&#039;</description>
		<content:encoded><![CDATA[<p>On a Other note, Nibelung got some buffage&#8230;</p>
<p>&#8216;Nibelung Hotfix<br />
I updated my last post, the val&#8217;kyr heals for 25% of her maximum health and that is intended.</p>
<p>Regarding the proc chance, the recent change made it so other items/procs can no longer cause other items to procs, only spells a player knows. This is why we increased the proc chance for this item from from 1% to 2% but that is still a buff overall.&#8217;</p>
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	<item>
		<title>By: Ithilien</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1184</link>
		<dc:creator>Ithilien</dc:creator>
		<pubDate>Sat, 06 Feb 2010 11:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1184</guid>
		<description>Well I can confirm it works - went to spank a target dummy for about 6 minutes after a lucky VoA25 and it did about 5% of total damage done. I haven&#039;t really paid attention to whether or not you constantly refresh the DoT though &amp; I&#039;m afraid I&#039;ve already chucked out the logs...</description>
		<content:encoded><![CDATA[<p>Well I can confirm it works &#8211; went to spank a target dummy for about 6 minutes after a lucky VoA25 and it did about 5% of total damage done. I haven&#8217;t really paid attention to whether or not you constantly refresh the DoT though &amp; I&#8217;m afraid I&#8217;ve already chucked out the logs&#8230;</p>
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	<item>
		<title>By: Mikey</title>
		<link>http://www.owlkin.org/2010/02/06/yet-another-balance-bugfeature-languish/comment-page-1/#comment-1183</link>
		<dc:creator>Mikey</dc:creator>
		<pubDate>Sat, 06 Feb 2010 11:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.owlkin.org/?p=710#comment-1183</guid>
		<description>From my understanding, it rolls like Ignite and will gain the combined damage of each crit until it gets to tick out, so you aren&#039;t actually losing damage.</description>
		<content:encoded><![CDATA[<p>From my understanding, it rolls like Ignite and will gain the combined damage of each crit until it gets to tick out, so you aren&#8217;t actually losing damage.</p>
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