Archive for February, 2010

Question of the Week: Cataclysm

by on Feb.28, 2010, under General

What one thing would you like to see changed for balance druids in Cataclysm?  Being that it’s a cataclysm, I’d like to see the balance tree completely overhauled.  Specifically, the cap issue needs to be addressed, both with haste and crit.

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Druid Q&A answers from Developer Chat

by on Feb.27, 2010, under General

Here are the druid related questions and answers from Developer Chat:

Q. Is there any ETA on tree / moonkin form graphical update?
A. Moonkin is hard because Moonkin players are so in love with that form. It’s tough to change it at all. We currently hope to do a new tree form for Cataclysm, but no promises.

Q. Has there been any thought of changing Eclipse to charges so that Moonkin dps doesn’t suffer so much from moving?
A. Yes. Expect a major overhaul in Cataclysm that keeps the same basic idea (alternating from Arcane to Nature) but in a way that is more core to the class. Like everything though, there is the risk that we may decide this idea sucks once we see it in action.

REALLY?  We love moonkin form?  REALLY?

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3.3.3: Starfall by the numbers

by on Feb.25, 2010, under General

The co-efficient to Starfall is being changed in 3.3.3.  That’s where the real boost in damage is, not the flat rate.  The values posted from Ghostcrawler are below:

Main star
Old coefficient: 4.8%
New coefficient: 37%

Splash damage
Old coefficient: 1.2%
New coefficient: 13%

This is a huge buff.  I ran some numbers which I feel are fairly accurate, although I don’t claim to be a theorycrafter:

Moonkin form, 4000 spellpower

Current Starfall:

Main star: 687.5 – 764.5 damage
Splash star:  138.6 damage

3.3.3 Starfall:

Main star: 2247 – 2346 damage
Splash star: 683.1 damage

As you can see, the main star component of Starfall was nearly tripled, and the splash star damage went up by nearly 6 times.  This will be a huge boost to Starfall, especially in an AoE situation.  The [item]Glyph of Starfall[/item] will be a definite must have.

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3.3.3: Nature’s Grasp change explained

by on Feb.24, 2010, under General

Here’s a developer’s description of the Nature’s Grasp change.  It does appear that you will be able to have more then one roots up at once.

Nature’s Grasp is a self buff that causes things that hit you to become rooted. That effect now has 3 charges. There is a small internal cooldown in between roots to keep say a rogue who hits you twice very quickly from wasting two charges. In your example, both the DK and pet should get rooted. If the DK breaks the roots and gets on you again, they will get rooted again (subject to the 45 sec duration).

The intent of this spell was to be a defensive tool for druids. Since it hasn’t quite kept up, we wanted to try to get it to be more useful (i.e. do its job) rather than come up with an entirely new mechanic.

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3.3.3 changes: Typhoon and Starfall

by on Feb.24, 2010, under General

The PTR was updated with the following balance changes:

  • Typhoon mana cost has been reduced from 32% of base mana to 25% of base mana.
  • Starfall damage has been increased. Now causes 563 to 653 Arcane damage (Up from 433 to 503) and 101 Arcane damage (Up from 78) to all other enemies within 5 yards.
  • Nature’s Grasp: Now has 3 charges, up from 1.

While I rely on both heavily in Icecrown and welcome the changes, I was hoping for something a bit more substantial.  I may not be a PVPer, but I really don’t think this is a huge burst difference in PVP, either, and I hope this is not what they were promising.  Considering that Starfall cannot continue to proc while stunned, it seems underwhelming.  I’d like to see that restriction reverted, too.

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Ghostcrawler admits Eclipse is broken

by on Feb.21, 2010, under General

Ghostcrawler actually admitted that his pride and joy, Eclipse, was fundamentally broken, that Moonkin are overly penalized on movement fights, and it’s over budgeted for a talent.  What is the world coming to?!  Now let’s see if he’ll try to fix it.

As I’ve said before, the goal isn’t merely to get you to use Starfire and Wrath. The goal is to have a rotation that is more than just 12121212 or even 111222111222. RNG is something we actually want. The best players should be the ones who can pay attention and react to situations, not the ones who can mash their keys the fastest (or download the most recent macros).

The biggest problems with Eclipse are:

1) It’s too much of a damage increase. Here we see the problem with overbudgeted talents. The RNG wouldn’t be an issue if the magnitude of those random rolls wasn’t so huge.

2) It suffers too much from movement. Losing an Eclipse proc when you have to run is a problem, particularly given point 1. Now we have no problem with classes taking a dps hit when they have to move and we don’t even mind of some specs pay a heavier penalty than others. But it’s a problem when the delta between dps when moving and dps when not moving is so great. “

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Burst damage coming to Balance Druids?

by on Feb.21, 2010, under General

Ghostcrawler commented recently about wanting to give balance druids more burst damage for PVP, and admitted it might spill over into PvE as well.  He also mentions they don’t plan on changing Tranquility to raid wide.  Sorry restos.

The patch notes are not done. While, frankly, Tranquility is not something we’re going to mess with, we do want to add more burst to Balance for PvP purposes. If some of that spills over into PvE for more damage overall, I don’t think many druids would complain.

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Gnomeregan to be recaptured!

by on Feb.20, 2010, under General

MMO-Champion is reporting that new achievements included in the 3.3.3 patch lead one to believe that Gnomeregan will be re-captured shortly.  It looks like the build up to the Cataclysm release is already starting.

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Patch 3.3.3: Hold onto those Frozen Orbs!

by on Feb.20, 2010, under General

No real specific Balance druid info in 3.3.3 yet, but for you alchemists, this was an interesting post from Zarhym:

I’m sure some of you noticed this in the 3.3.3 PTR patch notes:

  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

For those curious, here are the items for which you can trade your Frozen Orbs to Frozo. These each cost 1 Frozen Orb unless noted otherwise in parentheses:

  • Crusader Orb (6)
  • Runed Orb (4)
  • Eternal Fire
  • Eternal Earth
  • Eternal Water
  • Eternal Air
  • Eternal Life
  • Eternal Shadow
  • Frost Lotus
  • Pattern: Frosty Flying Carpet [Tailors Only] (6)

The 3.3.3 PTR Patch Notes can be found here.

Let there be flasks!

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Ruby Sanctum to be released?

by on Feb.19, 2010, under General

Perhaps Kalgan read my blog post about things I wish they further developed in WotLK, because he mentioned in an interview with that they may be releasing the Ruby Chamber at some point before Cataclysm.

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