Question of the Week: Icecrown Citadel Difficulty
by Sunfyre on Dec.30, 2009, under General
Do you feel Icecrown Citadel is tuned too easy? On Sargeras, 19 guilds had the first four bosses down the first week … on 25man. I sincerely hope the next wings get considerably harder.
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Latest on Mon, 08:03 pmSunfyre: When you hit 0 energy, in 5.1, you'd go to 20 energy. + 40 energy from one cast to 60 energy, + 40 energy from cast #2, that's 100 energy. Now you go from 0 energy to 40 energy. Cast #1 brings you to 80. Cast #2 is still required, and it brings you to 100 energy (which is really 120 but you get nothing for that extra energy). The amount of casts did not change. 2.
gore: Wait, what you just said doesn't make sense. What makes us go straight to 20 energy? With SotF it takes 2 casts to reach lunar. 2 casts to reach solar. Without SotF it takes 3, correct me if i'm wrong.
S: Sorry, I don't understand where your getting the 20 from, 100 80 60 40 20 0 40 80 100 or sotf 100 80 60 40 20 0 (40 sf + 40 sotf) 80 120 ??
Madnz: Hi sunfyre, how would you say the 4p t15 will be with SoTF? Does that also maybe make mastery more valuable?
Sunfyre: You already go 20-Lunar, 60, 100. Going 40-80-100(120) is the same amount of casts to hit 100.
Cohumulone: Hey Sunfyre. I'm trying to wrap my head around what you've been saying about SotF. How exactly does it not reduce Starfire casts by 1?
Braeden: Started a Druid....3 days ago or something like that.... Anyways i got to lvl 60 and im not using gear SETS so much as im using the things that look especially helpful such as Int and Spir Stacke, Occasionally with some 14-15 haste involved..... Im not one of those guys who go out and get the best pve/pvp gear But i really need some help..... im a resto balance mix and well my hits are only doing about 5K at lvl 60 :/ what sohuld i do?
Sunfyre: SoTF wasn't much of a buff. It didn't reduce starfire casts to lunar, and only reduced wrath casts by potentially one. I'd stick with incarnation.
Yazgot: Hi Sunfyre! Have you tried SotF+NV/HoTW vs Inv+NV/HoTW on PTR? If not, will you do this?
Sunfyre: Light of the Cosmos is our best in slot. You should be able to reforge a lot of haste into crit once you get it, since it'll give you about an additional 1000 haste.
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December 31st, 2009 on 6:03 am
Yup too easy.. Well to be fair, this is also what blizzard was planning wasn’t it? I mean to let the majority see the instances? I think when we get the to the heroic versions, we will see the difference ofcourse. But dont think its a bad idea with these easy instances to let people see the content this game has to offer.
Matriarch
December 31st, 2009 on 3:35 pm
Letting bad players kill Arthas, whether heroic or not, is not kosher. There should be some things actually left to strive to.
January 1st, 2010 on 4:42 am
So you believe that casual players that play like once a week or 2 times a week for fun shouldnt be able to down Arthas? I think it’s wrong to think in such a way. Of course it would be a bit diffycult to down Arthas when that time comes, but it should be too hard. I have played wow since Beta and I do remember the times when only really pro guilds could down the mean 40 man instance bosses. And frankly I thought it was piss annoying that those who didnt actually have all that much time to raid 5 days a week would never be able to see these bosses or the instance for that matter, and also downing them. So therefor I say thumbs up for Blizzard that they managed to put instances together 10 and 25 man and normal and HC diffyculties, so that the more pro guilds could go heroic and those more casual can go normal modes. and also experiencing the entire game, that they pay so much money to play for.
January 1st, 2010 on 1:53 am
I think it’s just right as a first wing, but that’s presuming there will be a jump in difficulty like there was at the Ulduar keepers.
And it’s still not so easy that everyone just mosies through for free loot.
January 1st, 2010 on 4:44 am
ups .. sounded a bit angry that reply. Sorry for that. I just wanted to go deeper into my explanation and how I see it all
.
January 1st, 2010 on 3:49 pm
Well, back in the old days (god I feel old), I started as a young druid pup.. I grinded 5man dungeons until I could get my entire Wildheart set, and found a guild starting Molten Core that needed a resto druid. I spent hours upon hours grinding through Molten Core (our Baron Geddon kill was after 8 hours of attempts). When I lost internet because I was moving (I was in the military then), I’d drive into downtown Albany to a 24/7 Kinko’s just so I could play. I knew it took time. And at the appropriate time, when I wanted to continue to progress further, and the guild I was in was content not to, I moved on, and I continued to learn more and make myself a better player because I wanted to see all of the content. I never did see Kel’Thuzad in original, but I got to see a lot of Naxx, and I am okay with that.
Now people can walk into any instance, get gear, and see any endgame, without any real committment or knowledge needed. For those of us who ground our teeth on oldworld content, it’s kind of disheartening to see. I was able to get my hunter to basically full 245+ gear in less then 2 days /played. Come on.
January 4th, 2010 on 12:23 pm
Too easy. If you want to make 10-mans substantially easier, fine, but give true raiders something to strive for in 25-man, something they have to earn. How is it right that you can skip straight from heroics to ICC? How do you see all the content that way? You skip Naxx, Sartharion, Malygos, Ulduar, and ToC… and it’s not like any of those are particularly difficult either (actually, Ulduar was about right).
I’ve warmed up to welfare epics quite a bit, but I still think they’re too accessible. They should have kept the same badges at each level, thereby requiring each character to progress normally. This ensures that the player is (theoretically) capable of performing at the level indicated by their gear.