[npc]36855[/npc] is a fairly simple fight that requires the coordination of several tanks and your dps. In Phase 1, Lady Deathwhisper utilizes her mana to keep her health pool full, so you must effectively burn through her mana to get to phase two. In phase one, every so often adds will spawn from one (or three places, if in 25man) side, that have to be dealt with. There’s a few tricky things with these adds. First off, the melee mobs quickly gain a melee reflection shield, and the caster mobs have a spell reflection shield, so you need to put your casters on the melee, and the melee on the casters. It’s also important that if the adds become deformed, or return to life (via [spell]72498[/spell]), that they be killed as soon as possible. Once you are done killing adds, the DPS returns to Lady Deathwhisper. She will throw out death and decay, which you should immediately run out of. It’s suggested that enhancement shamans (and to an extent retribution paladins) stay on the boss the entire time. Since their damage is a mix of both melee and magical, they do not do decent damage to the adds. You will want to make sure you control her mana shield, and only deplete it once a wave of adds are dead. Trying to manage Deathwhisper in phase two along with a host of adds can be challenging. The magical adds also throw out a [spell]71237[/spell] which should be decursed immediately, and in 25man, Deathwhisper will mindcontrol. Make sure you don’t kill the MC’d person, and have people on sheep/cyclone duty to CC them.
In phase 2, the adds stop and she becomes mobile. All DPS switches to Deathwhisper. You will need to continue dodging death and decay and mind control, as well as dodge shades which spawn. Like Sethekk Halls, these shades are untargetable, and they hit for very hard. It’s extremely important for your own survival that you stay cognizant of their location. The tanks will need to switch off taunts, as she puts up a stacking debuff which causes threat generation to be reduced. Deathwhisper will also AoE frostbolt during phase 2, which can be interrupted. Phase 2 is generally fairly simple, and if you can get here, it shouldn’t be a problem finishing her off.
Moonkin loot of interest: