Archive for November, 2009
I figure it’s been long enough since I’ve updated my TotGC guide, I should probably update it with Anub’arak, and the strategy we (Seriously Casual) use to down it. We usually use two warriors, with one in a full block set tanking adds. (3500 gearscore, anyone?)
Okay, phase 1 is fairly straight forward. I blow my treants right away (they should be up again before phase 3) and begin to direct damage the boss. Once the 4 adds come out and the tank has them (hunters misdirect), I blow Starfall, and do one Hurricane cast.
I do NOT hurricane a second time, because adds will begin dying during the middle of the second hurricane, and it’s a big DPS loss. The melee who are cleaving should have no problem finishing them. I refresh dots and resume DPS on Anub’arak. When the second round of adds appear, I again throw down one hurricane before returning to Anub’arak.
Phase 2 (Burrow phase)
The way we do the burrow phase is a ping pong method. We never burn the ice patch which we’ve been using to tank him on (slightly offcenter to the left as you face Anub’arak at the beginning). The first person followed runs to the south (entrance) side of the room, and a ice patch is dropped for them to run behind. We BoP them at the last minute. The second person takes Anub’arak back near where we tanked him at the north side, however an ice patch is dropped off center right for him to be kited to. We also BOP again. The third person kites Anub’arak until he re-appears, and the tank drags him back to the initial ice patch. During this initial burrow, I may throw a hurricane down if I have adequate range from Anub, if there are still 4 adds up, or I’ll single target them down. Once they are down I go after the scarabs one at a time. If your talent build supports typhoon (even glyphed), this is a great place to use it, as the 6 second daze affect can really help people stay away from their attacks and nasty stacking debuff.
Usually phase 1 and 2 repeat themselves twice. On the third “phase 1″, we push Anub’arak to 30% or phase 3.
I blow treants at about 31% because I know [spell]bloodlust[/spell] or [spell]heroism[/spell] is coming once we push him over. I continue to DPS like I did in phase 1, and switch to throw down a hurricane whenever the four adds come in.
The important thing here is to watch your health. We all blow a frost pot at the beginning of the phase, but that won’t save you. If I end up with [spell]penetrating cold[/spell] debuff, I first blow barkskin, then once my health dips to below 3k, I use a health stone. Usually judgement of light on the adds+Anub’arak is enough to heal you. The melee have it a bit easier, as they generally have iLotP, although I know some guilds have their ferals dump it due to the excessive healing. Healers need the most help as they’re not DPSing for judgement of light. An improved Healing Stream totem works well, and so does a well timed rank 2 wild growth or holy nova by a priest. Healers may find benefit in using GridStatusHealthLeft, a mod I blogged about a few months ago, written by a good friend, Firstaidspec of Blood Legion (US-Illidan).
At this point it really is the healers show, and a DPS race against time. Healers must ensure they do not heal too much, but heal enough to keep the entire raid alive and keep the tanks alive. Generally, the weak link (besides random disconnects) is a healer dying due to lack of judgement of light and not enough group healing, and from there, their penetrating cold heal target dies, and it continues to domino effect into a wipe.
Hope this guide helps, I’ll try to take some photos next time to give a better visual explanation, or perhaps fraps it.
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So I was driving across a few states today, heading home for the long Thanksgiving holiday, and I begun thinking about [spell]focus magic[/spell], and how broken it was (and the fact that an arcane mage will in most cases receive both sides of the buff in benefit, as long as there’s >1 mage in a raid), and I was thinking of how it could apply to druids. I think a neat ability would be some sort of boost / synergy based on the other druids in the raid. A moonkin could draw on raw energies from a feral druid, and be granted extra damage, for example, as well as draw on the spiritual powers from a resto druid, which would grant additional haste. Perhaps a moonkin could also draw from another moonkin, granting it something like critical strike.
Anyways, I’m not sure exactly what bonuses could be granted, these are just quick ideas, but I do like the general idea of balance druids being able to draw synergy from their fellow druid forms to gain some sort of benefit. This is something that could perhaps be a base ability/low in the resto tree, and allow for all druids to be able to gain some sort of benefit from the other druids in their raid. What do you think?
I originally wrote this as a comment to Qieth’s post over at Qieth’s Quips, but I thought I’d share it here. This is using World of Logs, looking at the top DPS of each encounter, and the top moonkin. I think it’s pretty self explanatory in that Moonkin are broken.
Top DPS: 8994
Top Moonkin: 7550
Moonkin was at 83.9% of max DPS
Top DPS: 15542, huge delta, second was 12183
Top Moonkin: 9067
Moonkin was at 74.5% / 58% of max DPS
Faction Champions (Alliance)
Top DPS: 18432
Top Moonkin: 7137
Moonkin was at 38% of max DPS
Faction Champions (Horde)
Top DPS: 15742
Top Moonkin: 7134
Moonkin was at 45% of max DPS
Top DPS: 18129
Top Moonkin: 12945
Moonkin was at 71.4% of max DPS
Top DPS: 12672
Top Moonkin: 8602
Moonkin was at 67.8% of max DPS
And just for giggles..
Top DPS: 11301
Top Moonkin: 7665
Moonkin was at 67.8% of max DPS
I think that a 20% on average difference in DPS is a bit steep for a “hybrid tax”.
I don’t know if I missed this in my rage over the nerfing of Tier 8/WiseEclipse, but the following change was also included in the most recent PTR patch:
- Item – Druid T10 Balance 4P Bonus – Your critical strikes from Starfire and Wrath cause the target languish for an additional 7% of your spell’s damage over 4 sec. (Up from 5%)
What do you guys think of the buff?
According to MMO-Champion, the following changes are in the new PTR test build:
[spell]64818[/spell] – Increases the bonus granted by Eclipse for Starfire and Wrath by 7%. (Down from 15%)
I guess this will prevent us from keeping the 2pc T8 around.
Also, another change. It looks like this one was created to purposefully disable WiseEclipse:
[spell]Eclipse[/spell]: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse.
So I guess my question for the devs are:
You’re purposefully nerfing our Tier 8, instead of making our Tier 10 better. You’re purposefully nerfing WiseEclipse which allows us to keep our DPS semi-competitive. What do YOU expect us to do now to stay competitive? How are YOU going to fix the spec instead of just nerfing everything we’ve had?
I write this post from my brand new Motorola Droid. I was a die hard iPhone addict, however a few things made me check out the Droid.
A) Price. My company discount with AT&T was only 13% off the base plan. No discount on the iPhone data plan nor the text plan. I get a 20% discount off my entire Verizon bill. That’s about a $25 USD savings a month.
B) Nationwide 3G. Verizon has most of the US including rural areas covered with 3G. At&t only has major cities. This means Pandora in the car on road trips!
C) Price to upgrade from iPhone 3G to 3GS was $599 (32gb). I have been with AT&T since April and would have to wait until Nov 2010 to qualify for an upgrade.
D) Speed of the Droid vs the iPhone 3g is insane.
E) Multitasking. The ability to keep an IM app and a twitter app open is nice.
The only things I miss about the iPhone are a few apps but I’m sure they’ll make it to android eventually. For music, I still have a Nano, and it interacts with my car stereo much quicker. (PIONEER AVH-P3100DVD)
Granted, the physical keyboard on the Droid is pretty much useless, and the D-pad is wasted real estate, but the on screen keyboard is as handy as the iPhone counterpart.
On a side note, the full version of Sunfyres Nest looks amazing on the screen. The mobile theme auto detects too!
As we’re approaching the 5th anniversary of World of Warcraft (November 23rd), the festivities have begun to ramp up in game. It looks lke the European servers have the Onyxian Whelpling already, and we should get it when the day turns over. I’ll post a picture of mine as soon as I get it!
More information was released about Shadowmourne today. Am I the only one tired of melee legendaries? Let’s see. There was [item]19019[/item], [item]17182[/item], and [item]32838[/item] / [item]32837[/item]. Granted, Sulfuras wasn’t used by many besides enhancement shaman. This is still the third legendary weapon for warriors. Healers have had two legendaries, [item]46017[/item] and [item]22632[/item], which was shared by DPS Casters, and it is arguably the hardest legendary to obtain at the time. (Endgame Naxxramas40 is still probably the least obtained content by guilds, even to this day). Yet, Blizzard decides to make another melee legendary weapon.
Knowing our luck, the next legendary will be a caster sword.
I’d much rather have a mohawk as a moonkin, but I had to go out and get some Mohawk Grenades.
What do YOU look like?