Haste to affect DoTs/HoTs?

by on Oct.07, 2009, under General

Okay, so at least at the beginning it won’t be for moonkin, however, the question I pose to you is, would you WANT it? I’m not so sure, because we get so many boons just from our DoTs being up (due to [spell]Improved Insect Swarm[/spell]), I wouldn’t neccessarily want to have to refresh DoTs more often, especially in the middle of an eclipse. What do you think?

The following is the post from Ghostcrawler:

We are trying to make haste a slightly more attractive stat for classes that utilize a lot of damage or healing over time spells, specifically Shadow priests, warlocks (though especially Affliction) and Resto druids. We realize other classes use hots and dots too, but I think we can all agree that it’s a bigger problem for the ones I mentioned.

I’m going to share with you an idea that the class and item designers came up with for 3.3. This is a work in progress so it’s possible we’ll end up going a different way after we see how it plays. However I also wanted to explain our logic here in case it wasn’t obvious.

We have new tech that will allow specific hots and dots to tick faster — the time between ticks would decrease. This means more damage or healing per time but also having to refresh those spells more often. Since there is a trade-off, we’re not sure the change is a no-brainer, especially in the healing case.

Because of this, we are planning on introducing the concept through glyphs. Glyphs represent a great test bed for new ideas because they are easier to change (and easier on the players when we do change them) compared to core spell functions or even talents. If we like the way it feels and players like the way it feels and the glyphs prove popular or fun, then this may be the kind of thing that shifts from glyphs over time — not unlike the way some favorite set bonuses eventually become talents.

For 3.3 we are talking about introducing three new glyphs for Shadow Word: Pain, Corruption and Rejuvenation that would allow these spells to tick faster with the more haste you have. There are glyphs of Corruption and Rejuv already, and we’re not sure how we’re going to resolve those yet. For Shadow Word: Pain, we are likely to rename the current glyph to Glyph of Mind Flay, remove the old Glyph of Mind Flay, and increase Mind Flay by 10 yards in the base spell.

Again, these are not promises (nor ponies). For a variety of reasons, you may see these changes on the PTR or you may not. If you do see any or all of the three glyphs implemented however, we wanted you to have some idea of what we were trying to do. Feedback is certainly appreciated, especially if you get to try them out.

On the flip side, I think I’d welcome this as a resto druid quite quickly.



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1 Comment for this entry

  • Xiera

    No doubt a resto druid would love this. I’m sure this would be good for any class with a set rotation too — destro locks, for example. But it leaves much to be desired for those of us with reaction-based rotations. The core of our rotation is Eclipse, not our DoTs, so refreshing DoTs is not something we really want to focus on doing, especially, as you mentioned, because of the synergies they provide for us.

    I understand where they’re coming from with this — haste is almost useless for classes whose damage revolves around DoTs. But why’s that a problem? Affliction locks, for example, can choose to go with crit instead of haste because crit affects their DoTs. Trying to force haste down their throats doesn’t make sense. It’s natural that different specs that have different rotations will want different stats on their gear — that’s how it SHOULD be.

    As a moonkin, thanks but no thanks.

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